CTV 2140k Chaos Chosen
4

80k (-30000)
16000 (1 FAME)
+1

6/0/0
Inducements:
Skaven CTV 1820k+300k
0
20k (-10000)

15000

-1
1/1/0
Inducements: 1 wizard, 1 bloodweiser keg, 1 wandering apothecary
#3 Evil KenThis – Damaged Back (NI)
#5 Smelly KenThis – Dead (RIP)
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I tend to keep my own counsel but I when you blame poor play on 'luck' I'm going to call you on it.
My comments stand. You can't blame luck if your play is poor.
Failing dice rolls happens. The more dice you roll the more chances of rolling 1s.
Failing a 2+ is unlucky but still happens once every 6 attempts.
Look at a simple 1ttd attempt. Pick up, possible gfi's, pass, catch, multiple gfi's, multiple dodges.
Individual rolls may be 2+ but there could easily be 9/10 or more dice rolls there.
My play involves me making 2 dice and 3 dice blocks with block or wrestle. 2 dice blocks fail once every 36 attempts on average. Picking up the ball (with reroll) fails one in 9 generally. And slowly walking down field. Very few dodges or gfi's and when I make them it is either necessary to try to stop a score or make a score or at the end of a turn when failing isn't a problem. I also have 4 rerolls to help mitigate 'unlucky' dice.
Your gutters might find it easier to dodge or play ball but if you are making multiple gfi's and dodges etc some will eventually fail.
You focus on rolling a 1 on a 2+ (Perhaps unfortunate) but don't see the successful -2dice and 1 dice blocks. Or 2 dice blocks without block. Or the crazy 4+ dodges with line rats for no reason.
Also please take into consideration that the longer a turn goes on the greater the number of chances of failure. Therefore prioritise the necessary and low risk moves first and foremost after the positioning that involves no dice. As chaos my aim is to gain a numerical advantage whilst protecting the ball by throwing as many 2 dice blocks as possible.
As rats your priority should always be to get the ball to a gutter runner and the gutter runner in range of scoring and out of range of a blitz.
Finally you kind of gave up when your fireball didn't result in a score. Instead of trying to stop me from scoring you tried to get some cas. There's nothing wrong in this but remember you can't stop someone scoring if you don't try to.
You may have had some bad dice rolls but the consequences of the failed dice were exacerbated by your poor play.
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