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Match Result · League division · Tournament game
Match recorded on 2014-06-04 23:50:04
OWCC Albion Conference VI round 4
CTV 1490k+370k Dark Elf
1
Winnings 10k
9000 Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements: 1 wizard, 2 bloodweiser kegs, Mercenary Merc Assassin 1
Lizardmen CTV 1900k
2
60k (-20000) Winnings
Spectators 16000 (1 FAME)
Fanfactor +1
1/0/0 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
3
14
-
6
1
-
#2
-
-
-
-
-
-
16
-
-
1
-
#3
-
-
-
-
-
-
16
-
-
1
-
#4
-
2
-
-
-
2
13
-3
-
-
-
#5
-
-
-
-
-
-
16
-
-
-
-
#6
-
-
-
-
-
-
3
-
-
-
-
#7
-
-
-
-
-
-
9
-
-
-
-
#8
-
-
-
-
-
-
16
-
-
1
-
#9
-
1
-
-
-
1
14
3
10
2
-
#10
-
-
-
-
-
-
9
-
-
1
-
#11
-
-
-
-
-
-
13
1
1
2
-
#12
-
-
-
-
-
-
16
-
-
-
-
#90
-
-
-
-
1
5
14
-
-
2
-
TOTALS
1
3
-
-
1
11
169
1
17
11
-
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
11
-
-
1
-
#2
-
-
-
-
-
-
16
-
7
-
-
#3
-
-
-
-
-
-
4
-
9
-
-
#4
-
-
-
-
1
5
16
1
3
-
-
#5
-
-
-
-
-
-
1
-
-
-
-
#8
1
1
-
-
-
4
14
2
8
-
-
#10
-
-
-
-
-
-
16
-
-
4
-
#11
-
-
1
-
-
2
16
-
-
13
-
#12
-
-
-
-
-
-
16
-
-
6
-
#13
-
-
-
-
-
-
16
-
-
2
-
#14
1
-
-
-
-
3
16
-
7
2
-
#15
-
-
-
-
-
-
16
-
-
5
-
#16
-
-
-
-
-
-
16
-
-
2
-
TOTALS
2
1
1
-
1
14
174
3
34
35
-

#3 the Toady – Pinched Nerve (MNG)
Strange game, awkward win.

Expats chose to kick, put on good lateral pressure, and "invited" the quick score on Turn 3.

Receiving Turn 3, a Riot shortened the time the Expats had to score, and to stall, to 5 Turns. The Scavengers used a patient, disciplined, double-deep defense, but the Expats kept pushing it back. But Coach K kept me distracted with casual conversation, like we usually do in our games, but this time he kept timing me out! Fair is fair I suppose, I let myself fall into the trap (especially after the first one), but still...

Fortunately, have learned to keep the ball protected, so no big harm until I let it happen again to end Turn 7, when instead of an easy score, the ball was left at the 11 - and a wizard made sure it was on the ground. Still, pulled it off to tie at the half - phew!

2nd half, receiving, faced a full DElf roster, and again patient defense - at first. Then Knightsweats just quit - just... quit... trying. Even chose Skulls over a push - on purpose.

I don't understand, nor could I talk him into trying. Not even when he got the Riot Turn 16 - didn't even move someone into scoring range.

Not a good game, all in all.
 
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