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Match Result · Blackbox division
Match recorded on 2014-06-19 18:10:58
CTV 1800k Chaos Chosen
2
Winnings 70k (-10000)
16000 Spectators
+1 Dedicated Fans
Casualties 1/2/1
Inducements:
Skaven CTV 1510k+290k
1
60k Winnings
Spectators 19000 (1 FAME)
Fanfactor -1
0/0/1 Casualties
Inducements: 1 bloodweiser keg, Mercenary Merc Lineman 1, Mercenary Merc Lineman 2, Mercenary Merc Lineman 3
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
16
-
-
6
-
#2
-
-
-
-
-
-
16
-
-
6
-
#3
-
-
1
-
-
2
16
-
-
8
-
#4
-
-
1
-
-
2
16
-
-
6
-
#5
2
1
-
-
-
7
16
1
39
1
-
#6
-
-
-
-
-
-
16
-
-
5
-
#7
-
-
-
-
-
-
6
-
-
-
-
#8
-
-
-
-
-
-
16
-
-
1
-
#9
-
-
-
-
1
5
9
-
-
-
-
#10
-
-
-
-
-
-
16
-
-
-
-
#11
-
-
-
-
-
-
11
-
-
1
-
TOTALS
2
1
4
-
1
20
154
1
39
34
-

#9 Lazy KenThis – Dead (RIP)
For my part I enjoy playing you but probably because of the insane amounts of luck I get every time we play. :)

4 wins from 4 games played for my chaos thugs.

Was crazy surprised by the 1 turn touch down to open the match.
Would not have been my tactics to give 2 full drives to grind out the 2-1.

I'd have probably tried to stall out a 1-0 half time lead and relied on the 1 turner for the t16 win.

Was stupidly lucky for the 1 turner staying ko'd. though again amazed that being forced to play him you brought him in range of my clawpombers.

Anyhow I look forward to our next game.
Keep on trucking!
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
12
-
-
10
-
#2
-
-
-
-
-
-
4
-
-
1
-
#3
1
-
-
-
-
3
4
-
13
-
-
#4
-
-
-
-
-
-
14
-
-
2
-
#5
-
1
-
-
-
1
3
1
-
-
-
#6
-
-
-
-
-
-
3
-
-
-
-
#13
-
-
-
-
-
-
9
-
-
-
3
#14
-
-
-
-
-
-
10
-
-
5
-
#15
-
-
1
-
-
2
14
-
-
3
-
#17
-
-
-
-
-
-
8
-
-
1
-
#90
-
-
-
-
1
5
1
-
-
-
-
#91
-
-
-
-
-
-
11
-
-
2
1
#92
-
-
-
-
-
-
9
-
-
4
1
TOTALS
1
1
1
-
1
11
102
1
13
28
5

#1 The Brain – Damaged Back (NI)
#6 Zlash – Dead (RIP)
#17 Fredrick Vileorc – Dead (RIP)
#90 Merc Lineman 1 () – Groin Strain (MNG)
getting tired of playing KenThis (nothing more than I don't play much and it seems like I draw him a lot). Anyway, couldn't do much. bought 3 mercs and a bloodwiser babe (who only helped me recover 1 KO of the many I had), but the Mercs did their jobs for the most part

1st Half, I open with a OTS, then survive the 8 turn drive with only 3 off the pitch..but neither KO comes back, so I have to field Hyper Zzpeed for the coming 2nd half

2nd half starts with a double thrown rock, KO'ing one of my guys and only stunning a CW. Then the blocks resulted in another KO and 3 stuns. My lone blitz only pushed back, but I was able to screen most of my GR's--except for the newbie..who promptly dies (at least I can replace him :) Quickly, I'm down to just a few players trying to take out a CW with fouls--it's not working at all, and by turn 5 or 6 I have no players left on the pitch at all. Used my apoth to heal Warp Zzpeed of a crowd caused SI. So, he scores on turn 8.. KO rolls are bad for me..but the most important one was that Hyper Zzpeed (my OTS guy) does not recover. So, I set up0 to get Warp a completion SPP--only to fail the pass AND I was too quick to try, as he was in easy blitz range of the LOT (oh, did I mention the Riots? we had one to begin the game and one to end the game :) Luckily, he survived the blitz with only a stun.

no new skills. Zlash makes a miraculous recovery (bought a new GR and named him Zlash :)

-edit/reply. Yea, in general the games can be fun (I think one I got a bit frustrated with though). Stalling out for the 1-0 halftime lead didn't seem like a great idea--I really thought I would be down to 5-6 players (even with the 3 mercs) by halftime..so score early, hope to survive the 16 turn grinds or some lucky opportunities..then score on turn 16 if the OTS guy is still around. Got too involved in trying to take down a CW that I let Hyper in range as he was providing assists for blocks and such--probably shouldn't have done that :)
 
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