CTV 1450k Skaven
1
30k
12000
No change
1/0/0
Chaos Dwarf CTV 1480k
3
70k
17000 (1 FAME)
+1
4/2/0
#3 Hyper Zzpeed II – Broken Neck (-AG)
#8 Warp Ztone Flinger III – Damaged Back (NI)
#14 Zap – Smashed Collar Bone (-ST)
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1st half, it was mainly KO's and I was able to get the OTS with only 5 on the pitch (kickoff out of bounds helped, as well as a setup not designed to impede a OTS at all).
2nd half, set up again for the OTS, 1st block..Skull/skull rr Skull/skull. And the 3db that took down Hyper Zzpped also took away his agility. Whether to keep him or not now is the question. even agility 4 he is a threat, but is he worth the TV? We'll take the game he misses to mull over that. If I do retire him, I'm down to only 1 experienced GR..where just a few games ago, I had 3.
anyway, I give up the score, and set up again. This time, it works pretty well,but I don't have a OTS guy. Zzing does have dauntless and survives the blitz...but I shouldn't have blitzed back..should have just 3+ and 2+ dodged for the TD..down he goes, and to the BH box. One last try at a block (-2d) on Conorz resultz in a -ST on Zap. So, the 3 casualties Conorz gets are -AG on Hyper, -ST on a linerat, and BH on my dauntless GR..not a bad day.
Warp Ztone gets Kick off Return as he comptemplates his 2nd niggle :) Yea, I'm going to keep him--let'em die on the pitch. This way he begins to emulate the original Flinger, just need Strong Arm.
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