“Casualties are better than KO's, but when the KO's don't come back, they are equal.
1st half, I could not stop the CDwarf advance to score on turn 8..but while they were getting casualties, I was getting KO's. Some of my injured regenerated, while only 1 of his 4 KO's recovered. And at halftime, the remaining 3 stayed in the box as well.
2nd Half, I scored quickly, hoping to garner a win, as I was up players. However, I could not injure them while he kept the casualties coming. By the time I scored, both Wolfs had been BH'd and had not regenerated, so my hitting power was much reduced. All but one KO recovered, so he was not so many players down. His hitting power remained, so the numbers quickly evened out. A double skull on my turn meant I couldn't hit the Ball Carrier, who with MA 6 was 8 squares from the EZ. He did have to blitz out, and looked to be headed for a 2-1 win, when he tripped up right before the EZ.
1st half, I could not stop the CDwarf advance to score on turn 8..but while they were getting casualties, I was getting KO's. Some of my injured regenerated, while only 1 of his 4 KO's recovered. And at halftime, the remaining 3 stayed in the box as well.
2nd Half, I scored quickly, hoping to garner a win, as I was up players. However, I could not injure them while he kept the casualties coming. By the time I scored, both Wolfs had been BH'd and had not regenerated, so my hitting power was much reduced. All but one KO recovered, so he was not so many players down. His hitting power remained, so the numbers quickly evened out. A double skull on my turn meant I couldn't hit the Ball Carrier, who with MA 6 was 8 squares from the EZ. He did have to blitz out, and looked to be headed for a 2-1 win, when he tripped up right before the EZ.
no new skills.
”