CTV 1750k Chaos Renegade
4
![Winnings Winnings](/FUMBBL/Images/Icons/treasury.png)
40k (-10000)
19000 (1 FAME)
+1
![Casualties Casualties](/FUMBBL/Images/Icons/apothecary.png)
2/1/0
Inducements: 1 bribe
Human CTV 1660k+50k
2
30k
![Spectators Spectators](/FUMBBL/Images/Icons/cheerleader.png)
13000
![Fanfactor Fanfactor](/FUMBBL/Images/Icons/fanfactor.png)
-1
1/1/0
Inducements: 1 bribe, Card Stolen Playbook
#14 George Brett – Broken Ribs (MNG)
#9 Jon Mitchell – Serious Concussion (-AV)
Click on the charts to toggle relative statistics.
The Railroaders take a deep kick, and amid pressure in the backfield take a 4+ pass to throw the ball, hand-off, and get it deep to score turn 8 (while the Disaster elf hurts himself throwing a block).
The Disasters take the setup and actually manage the one-turn touchdown! This ends the half 2-1.
Second half begins with a deep kick. The disasters move the ball up the south side. The Railroaders commit all of their forces to the south, so the Disasters pull the switch and use their big guys to create a line and move everyone to the north. The Railroaders respond by attempting a 2db and failing, with an early turnover. The Disasters knock some Railroaders down and take the early score, putting them up 3-1.
Railroaders take another deep kick off of a quick snap, and commit to the south, but failing to pick up the ball. After marking the receivers, the Disasters send 2 players who were freed up from the kickoff result and manage to get them next to the ball, while the Mino that was going to separate the rest of the players trips on his second block. The Railroaders hit one of the players, but rather than taking a chance on bouncing the ball, they take a chance on the pick-up in the TZ. They do this, but fail the dodge out, leaving the ball free. The Disasters hit the last Railroader and gather up the ball. They are able to keep it through the 1d return block, and score.
Ahead 4-1, the Disasters get a blitz, but unfortunately the kick was deep. The Railroaders use this to gather the ball and attempt a long throw, but it's a fumble. The disasters gather it with the goblin, but he's unable to hold onto it. The Railroaders perform 2 dodges, pick-up in a TZ, and a pass to get the ball downfield. The Disasters get a 3db on the cather, but no pow is found, and they manage to get a 2nd score.
And that's how the Disasters "lucked" the game.
T1: 2/3 BG fails
T2: 0/3 BG fails
T3: 1/3 BG fails
T4: 1/3 BG fails
T5: 1/3 BG fails
T6: 0/2 BG fails
T7: 1/3 BG fails
T8: 1/2 BG fails
T9: 2/3 BG fails
T10: 0/3 BG fails
T11: 1/3 BG fails
T12: 1/3 BG fails
T13: 2/2 BG fails
T15: 1/2 BG fails
T16: 1/3 BG fails
(Missed a turn somewhere)
Total: 15/41 = 37%
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