CTV 1570k Necromantic Horror
0
10k
12000
No change
1/1/0
Inducements:
Shambling Undead CTV 1530k+50k
2
60k
15000 (1 FAME)
+1
0/1/0
Inducements: Card Witch's Brew
#6 Georgette – Smashed Collar Bone (-ST)
#13 vorrei che per un giorno solo III – Smashed Hip (-MA)
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1st half was proceeding fine, until a 2db Double Skull block left my Ball carrier vulnerable. Not only did I lose the ball, but Georgette did not regenerate from a smashed Collar bone. Then a double POW/SKULL when my player didn't have block stopped the next turn dead in it's tracks (the 1st block of the turn)..then to add insult to injury, a SKULL on the 1st block of the next turn just piled it on. So, in 3 turns, I didn't get to move many/any players and the ball was now way out of reach. For some reason, they scored on turn 7, so I had one opportunity to try a OTS, but got double POW on the 1st block...
2nd half was more of the same. At a critical juncture, my 1st block of a turn was double skulls. Made a valiant effort to stop the 2nd TD, but they were able to 1db and dodge away for the TD.
no new skills. Replaced Georgette.
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