“Neither team can hold on to the ball when receiving, but do well making defensive scores.
1st half blitz with a short kick pretty much doomed me from the start..though I quickly started to get key players off the pitch (Bigger Brush had a banner day!..the new claw came in very handy). The half ended with the Artists down 1-0, but up on players slightly.
2nd half blitz was good for me--Bigger Brush took their piling on guy out, but a mis-click resulted in a failed dodge instead of ending his move. Still, I was soon able to pry the ball out and get it to White (str 5 CW) who walked (not ran) most of the pitch to score the Tying TD. Having just complained when another team played for the tie (granted, that team obviously played for the tie from turn 2 of the 2nd half), I couldn't very well stall out and play for a tie myself, so I scored on turn 6. Not many of his KO's came back so it was 10 on 5, but I still couldn't pry the ball out (break tackle BCs are nice to have, but not so fun to play against). If my Mino had 1 more move and the ability to not roll a 1 on GFI's,I might have been able to push the BC into the crowd though :)
White gets Mighty Blow (wanted claw but MBlow is better to start with. Could have had agility--but with -ag already that wasn't really and option). Finally back up to 4 CW's :) ”
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1st half blitz with a short kick pretty much doomed me from the start..though I quickly started to get key players off the pitch (Bigger Brush had a banner day!..the new claw came in very handy). The half ended with the Artists down 1-0, but up on players slightly.
2nd half blitz was good for me--Bigger Brush took their piling on guy out, but a mis-click resulted in a failed dodge instead of ending his move. Still, I was soon able to pry the ball out and get it to White (str 5 CW) who walked (not ran) most of the pitch to score the Tying TD. Having just complained when another team played for the tie (granted, that team obviously played for the tie from turn 2 of the 2nd half), I couldn't very well stall out and play for a tie myself, so I scored on turn 6. Not many of his KO's came back so it was 10 on 5, but I still couldn't pry the ball out (break tackle BCs are nice to have, but not so fun to play against). If my Mino had 1 more move and the ability to not roll a 1 on GFI's,I might have been able to push the BC into the crowd though :)
White gets Mighty Blow (wanted claw but MBlow is better to start with. Could have had agility--but with -ag already that wasn't really and option). Finally back up to 4 CW's :)
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