#3 Bam! Bam! Darn it BAM! – Serious Concussion (-AV)
“got lucky and ended with a tie
1st half, I had to score in 4 turns as my line was breaking down. Then I only escaped a tie game at halftime due to their runner failing the GFI for the TD. I had gotten 2 players off the pitch, so I was up 11 to 10 players.
2nd half despite the manpower advantage, I felt out numbered--mainly due to being out-guarded..and then losing my highest SPP player to BH. Couldn't stop the 3 or 4 turn score to tie the game. A riot robbed me of a turn, and then my drive was stopped dead in it's tracks by my players blocking. On kickoff--only 1 knock down..the rest were pow/skull or pushes. Next turn..all but one are pushes. next turn all but the 1db are pushes...3 turns (I thought it was 2 during the game, as I completely forgot about the Kickoff!) pretty much meant I was not going anywhere. Didn't really notice until the end of my turn 7...
Bill gets guard.
fired Bam! Bam! and hired replacement.
”
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1st half, I had to score in 4 turns as my line was breaking down. Then I only escaped a tie game at halftime due to their runner failing the GFI for the TD. I had gotten 2 players off the pitch, so I was up 11 to 10 players.
2nd half despite the manpower advantage, I felt out numbered--mainly due to being out-guarded..and then losing my highest SPP player to BH. Couldn't stop the 3 or 4 turn score to tie the game. A riot robbed me of a turn, and then my drive was stopped dead in it's tracks by my players blocking. On kickoff--only 1 knock down..the rest were pow/skull or pushes. Next turn..all but one are pushes. next turn all but the 1db are pushes...3 turns (I thought it was 2 during the game, as I completely forgot about the Kickoff!) pretty much meant I was not going anywhere. Didn't really notice until the end of my turn 7...
Bill gets guard.
fired Bam! Bam! and hired replacement.
”