#9 Willful Willy – Broken Neck (-AG) #13 Dead Waltzing – Smashed Collar Bone (-ST)
“start the game with a double skull rr double skull blitz and it does not get better.
1st half starts with the above roll (and my wight gets stunned as well). The rolls do not get better and I can't stop the score in the 1st half.
2nd half starts with a double skull blitz..but the RR is good at the least..but turn 2 it's double skull rr double skull again. I stop playing at this point. (don't want to conceded and lose players...though he keeps fouling and taking players out..no harm in that really---just no spp's)
no skills. Fire the -st Zombie, but the str 4 agility 1 dirtyplayer skelly will stay.
1st half starts with the above roll (and my wight gets stunned as well). The rolls do not get better and I can't stop the score in the 1st half.
2nd half starts with a double skull blitz..but the RR is good at the least..but turn 2 it's double skull rr double skull again. I stop playing at this point. (don't want to conceded and lose players...though he keeps fouling and taking players out..no harm in that really---just no spp's)
no skills. Fire the -st Zombie, but the str 4 agility 1 dirtyplayer skelly will stay.
”