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Match Result · Blackbox division · Gamefinder game
Match recorded on 2015-08-07 19:52:28
CTV 1660k Necromantic Horror
1
Winnings 30k
9000 Spectators
No change Dedicated Fans
Casualties 4/1/0
Underworld Denizens CTV 1670k
3
60k Winnings
Spectators 15000 (1 FAME)
Fanfactor +1
1/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
17
-
-
6
-
#2
1
-
-
-
-
3
17
-
5
6
-
#3
-
-
-
-
1
5
10
-
-
3
-
#4
-
-
1
-
-
2
16
-
-
4
-
#5
-
-
-
-
-
-
17
-
-
6
-
#6
-
-
1
-
-
2
13
-
-
4
-
#7
-
1
-
-
-
1
13
9
9
2
-
#8
-
-
1
-
-
2
8
-
-
2
-
#9
-
-
-
-
-
-
17
-
-
2
-
#10
-
-
-
-
-
-
7
-
-
2
-
#11
-
-
-
-
-
-
7
-
-
1
-
#12
-
-
-
-
-
-
7
-
-
1
-
#13
-
-
-
-
-
-
3
-
-
-
1
#15
-
-
1
-
-
2
17
-
-
8
-
TOTALS
1
1
4
-
1
17
169
9
14
47
1

#11 Zembones – Smashed Hand (MNG)
Not skulls this time, but loads of Pow/Skulls..either bringing my blockless guys down or not allowing me to knock down the ball carrier.

1st half I scored quickly, then so did he. Then I fucked up with a triple pow/skull block (taking my blockless flesh golem down) and allowed him to get the ball and score...2-1 at half.

2nd half I couldn't stop them scoring a 3rd TD (double pow/skull on bc, rr to push/push, fail the gfi for the frenzy block). Then I couldn't score even a consolation TD due to the pow/skulls either bringing me down or not allowing me to push someone out of the way.

frustrating game, but they do happen, and I've had much worse. Didn't really start hurting them until too late to matter.

good part of the game..both Flesh Golems get block.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
16
-
-
7
-
#2
-
-
-
-
-
-
16
-
10
11
-
#3
-
-
-
-
-
-
7
-
-
3
-
#4
-
-
-
-
-
-
2
-
-
1
-
#5
-
-
1
-
-
2
7
-
-
3
-
#6
-
-
-
-
-
-
15
-
-
1
-
#7
-
-
-
-
-
-
9
-
-
-
-
#8
3
-
-
-
-
9
16
-
36
3
-
#9
-
-
-
-
-
-
5
-
-
-
-
#10
-
-
-
-
1
5
11
-
-
-
-
#12
-
-
-
-
-
-
6
-
-
-
-
#13
-
-
-
-
-
-
9
-
-
-
-
#14
-
-
-
-
-
-
16
-
-
6
-
TOTALS
3
-
3
-
1
20
135
-
46
35
-

#5 Cyclope – Fractured Arm (MNG)
 
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Stat generation code provided by Candlejack