1st half was back and forth. One turn the CD's get 3 1db's to not only knock players down, but stun them! I am still able to break for the EZ. Could have scored on turn 7, but delayed--and it almost cost me the game. Frenzy Bull dodges successfully (had to use a RR) and knocks my runner down. The ball gets thrown back next to the other BC (but he'd already moved). My turn 8, I am able to knock both bulls down, get to the ball, pick it up and Long Pass it back to my runner, who was able to get up and into the EZ, for the TD (oh, and it could have been intercepted)...so many things could have gone badly on that TD run. The One Turn Kick off saw one of my blockers get KO'd and not recover for the 2nd half.
2nd half was more of the same, though I'm down a player now. However, soon the numbers are the same and we proceed to the blocking game. One turn I did mess up and selected move with a Slayer instead of Blitz--cost me a 1db on the Blockless ball carrier. Still, was finally able to knock the ball out and protect it on the sideline so he could not score..it was close though (failed Break Tackle by a Bull helped). all of the casualties came in the last half of the 2nd half.
(runner was taken down by a 1db blitz and SI'd...perhaps block instead of leader would have been the way to go)
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Two bash teams spend most of the game bashing
1st half was back and forth. One turn the CD's get 3 1db's to not only knock players down, but stun them! I am still able to break for the EZ. Could have scored on turn 7, but delayed--and it almost cost me the game. Frenzy Bull dodges successfully (had to use a RR) and knocks my runner down. The ball gets thrown back next to the other BC (but he'd already moved). My turn 8, I am able to knock both bulls down, get to the ball, pick it up and Long Pass it back to my runner, who was able to get up and into the EZ, for the TD (oh, and it could have been intercepted)...so many things could have gone badly on that TD run. The One Turn Kick off saw one of my blockers get KO'd and not recover for the 2nd half.
2nd half was more of the same, though I'm down a player now. However, soon the numbers are the same and we proceed to the blocking game. One turn I did mess up and selected move with a Slayer instead of Blitz--cost me a 1db on the Blockless ball carrier. Still, was finally able to knock the ball out and protect it on the sideline so he could not score..it was close though (failed Break Tackle by a Bull helped). all of the casualties came in the last half of the 2nd half.
(runner was taken down by a 1db blitz and SI'd...perhaps block instead of leader would have been the way to go)
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