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Match Result · League division · Tournament game
Match recorded on 2016-08-25 22:21:56
Hubba 2 Friendly league
CTV 1070k Orc
1
Winnings 20k
7000 Spectators
+1 Dedicated Fans
Casualties 1/0/0
Inducements:
Underworld Denizens CTV 1000k+50k
0
30k Winnings
Spectators 8000 (1 FAME)
Fanfactor No change
0/0/0 Casualties
Inducements: 1 bloodweiser keg
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
1
15
3
-
4
-
#2
-
-
-
-
-
-
15
-
-
3
-
#3
1
-
-
-
-
3
15
-
15
1
-
#4
-
-
-
-
-
-
15
-
-
3
-
#5
-
-
1
-
-
2
15
-
2
7
-
#6
-
-
-
-
-
-
15
-
-
6
-
#7
-
-
-
-
1
5
15
-
-
11
-
#8
-
-
-
-
-
-
15
-
-
10
-
#9
-
-
-
-
-
-
15
-
-
2
-
#10
-
-
-
-
-
-
15
-
-
3
-
#11
-
-
-
-
-
-
15
-
-
1
-
TOTALS
1
1
1
-
1
11
165
3
17
51
-
In the sweltering heat of the Dorcs' stadium, a large-scale battle ensued.
Clan Skarr started scarred with one goblin instead of a thrower, but incited the crowd to a riot.
With even less time on their hands they let the Dorcs cram them into an ever tinier piece of the pitch, leaving less and less room to maneuver.
While the dorcs were not able to make the sack itself, the Skarrs were not able to score either, though not for lack of trying.
No casualties were made, the only man lying down had tried to surf the crowd and got hurt by it.

Due to a heat stroke, a KO, and a crowd-surfer, Clan Skarr started into the second half with only eight players against eleven orcs. As four of those were goblins, the Dorcs jogged over the pitch to make an eight-turn touchdown.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
14
-
-
5
-
#2
-
-
-
-
-
-
13
-
-
7
-
#3
-
-
-
-
-
-
5
-
-
4
-
#4
-
1
-
-
-
1
16
7
-2
4
-
#6
-
-
-
-
-
-
8
-
-
1
-
#7
-
-
-
-
-
-
15
-
-
4
-
#8
-
-
-
-
-
-
6
-
-
-
-
#9
-
-
-
-
-
-
16
-
-
-
-
#10
-
-
-
-
1
5
13
-
-
-
-
#11
-
-
-
-
-
-
16
-
-
1
-
#17
-
-
-
-
-
-
16
-
-
2
-
TOTALS
-
1
-
-
1
6
138
7
-2
28
-
Another tough game that saw the first half drive by Clan Skarr fail by a rat's whisker in turn eight. The second half began with the Skarr's fielding just eight players (four of them goblins). They successfully stalled the Orcs throughout the second half but with just five players on their feet in the closing moments of the game, weren't able to adequately screen their endzone to prevent a turn 16 TD for the Orcs.
 
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