CTV 2130k Nurgle
2
80k (-30000)
17000 (1 FAME)
No change
1/0/0
Inducements:
Chaos Dwarf CTV 1520k+600k
0
60k
12000
-1
0/3/1
Inducements: 1 wizard, 1 bloodweiser keg, Star player Zzharg Madeye, Star player Grashnak Blackhoof
#2 Minx – Dead (RIP)
#4 Plant – Gouged Eye (MNG)
#4 Plant – Damaged Back (NI)
#9 Predator – Damaged Back (NI)
#16 Hudor – Smashed Ankle (-MA)
Click on the charts to toggle relative statistics.
Going up against a wizard, we were happy to put one TD in the bank. We figured that the other wizard may be sufficient to give our opponent a free score later in the game, but figured if we played good defence in either the rest of the first half or the second (whichever didn't involve the wizard) we could at least earn a draw. As we are currently in first place, our main goal was to ensure we didn't take a loss. A draw would be a disappointing, yet acceptable, outcome.
We kicked, and were able to position ourselves well. Our tentacles locked up a few Chaos Dwarves and our cannon-fodder rotters occupied Grashnak Blackhoof.
Our 5 AG Pestigor, Quax made dodges into 2 TZ (3+) and then 1 TZ (2+) to get into position to assist on a blitz vs. the ball carrier. Our team captain, Humphrey, dodged his way twice (with dodge skill) and went for it once, to 2 BD blitz the ball carrier.
Not only did Humphrey knock down the bull centaur, but he knocked him out. To add insult to injury the ball bounced directly into the arms of Nurgle Warrior Wartears while in a TZ.
Wartears managed to withstand contact and then on our turn, we chain blitzed to put Wartears out of opponents TZs, allowing him to run around the corner and GFI twice to create some separation (also needed since it was T6 and he was still a bit our of range of the end zone)!
The best the Chaos Dwarves could muster was a -2BD hit against him which he withstood. We were easily able to push the Dwarf out of the way and have Wartears run off towards the endzone. With no one around, we positioned Quax 2 squares away but close enough that should Wartears be wizarded, we could still score on a 2+ (with RR).
This forced Kaosubaloo to not Wizard, allowing for us to get a second TD in the half. That was crucial, pretty much securing the win. Again, to add insult to injury, due to poor KO rolling, star player Zzharg was forced to take the field for a single play resulting in a sent-off for his secret weapon. The KO rolls returned for the second half, giving the Dwarves a full line-up but without a significant chunk of TV.
We more-or-less played a contain game for the entire second half, but took a bit of a beating while doing so. Hudor was permanently injured, losing a movement, which can be particularly damaging for a player that relies on getting into opponents tackle zones.
We managed to steal the ball but failed the 2+ Hand-off. The wizard zapped Quax who was adjacent to the ball, giving them an attempt to recover and possibly score. They managed to get the ball but we were able to pin the 4 strength Hobgoblin, Spike, to the sidelines, eventually KOing him.
We were unable to secure the ball and make a late push for a third score. But, our opponents had a chance for a late T15 score, but failed the 5+ pass attempt (Short Pass + Disturbing Presence).
Overall, we took quite a beating, but came away with a tough W. With our last two matches coming vs. Skaven and High-Elf, who are both in contention for the division, we have some tough decisions to make about the future of past star players like Hudor, whose 3 MA may become more of a liability. We will likely be retiring him.”