CTV 2370k Tomb Kings
1
60k (-50000)
20000 (2 FAME)
-1
0/1/0
Inducements:
Tomb Kings CTV 1690k+670k
2
20k
9000
+1
3/2/0
Inducements: Star player Sinnedbad, Star player Ramtut III, Mercenary Merc Skeleton 1, Mercenary Merc Skeleton 2, Mercenary Merc Skeleton 3
#1 Charles Best – Groin Strain (MNG)
#1 Charles Best – Broken Jaw (MNG)
#17 Nicholas Whitestream – Broken Jaw (MNG)
Click on the charts to toggle relative statistics.
Following up on an entire week of FUMBBL unhappiness, the wrong side of statistics continue to turn themselves against my teams. Hitting the match off, Sinnedbad was an absolute source of frustratingly effective annoyance and adding to that the lack of succesfull regeneration rolls, I was down rather quickly on numbers. In a Khemri versus Khemri game, that is never a good position to be in.
As an overall example of what I see all week in my matches...
Pile of Bandages
34/43 blocks succesfull = 79.1%
17/38 armour rolls broken = 44.7%
2/17 injury rolls into CAS = 11.8%
Soldiers
30/41 blocks succesfull = 73.2%
18/36 armour rolls broken = 50.0%
6/18 injury rolls into CAS = 33.3%
Although it only tells a minor part of the game, it shows what I see all week. I can get along in knocking players down and breaking armour to a reasonable amount, but get the **** beaten out of me up to the point where it's just not funny anymore.
A game is a game, however, and fredde_e beat me fair and square. Nonetheless, I genuinely hope the near future will be a (long) series of games with less extremes of the statistics, cause this is not the way I hope to have to keep playing Blood Bowl.”