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Match Result · Blackbox division · Tournament game
Match recorded on 2017-03-02 01:09:09
Black Box Brawl CCCXI round 3
CTV 1690k Wood Elf
1
Winnings 10k
16000 Spectators
-1 Dedicated Fans
Casualties 0/0/0
Necromantic Horror CTV 1660k
2
70k Winnings
Spectators 20000 (1 FAME)
Fanfactor No change
0/3/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
16
-
-
5
-
#2
-
-
-
-
-
-
13
-
4
5
-
#3
-
-
-
-
-
-
20
-
-
11
-
#4
-
-
-
-
-
-
12
-
-
2
-
#5
-
-
-
-
-
-
7
-
-
5
-
#6
-
-
-
-
-
-
5
-
-
-
-
#7
-
2
-
-
-
2
12
9
10
-
-
#8
-
-
-
-
-
-
2
-
-
2
-
#14
-
-
-
-
-
-
6
-
10
-
-
#16
1
-
-
-
-
3
16
-
-
2
-
#17
-
-
-
-
-
-
7
-
-
2
-
TOTALS
1
2
-
-
1
10
116
9
24
34
-

#5 High on a Wire – Serious Concussion (-AV)
#8 Here Comes the Kick – Dead (RIP)
#14 Where Has All This Mess Begun – Pinched Nerve (MNG)
#16 Rattle My Heart – Fractured Leg (MNG)
#17 Nicholas Truestream – Smashed Hand (MNG)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
21
-
-
10
-
#2
-
-
-
-
-
-
21
-
-
2
-
#3
-
-
-
-
-
-
21
-
-
5
-
#4
-
-
-
-
1
5
15
-
-
3
-
#5
-
-
-
-
-
-
21
-
-
4
-
#6
1
-
1
-
-
5
21
-
3
6
-
#7
-
-
-
-
-
-
5
-
-
-
-
#8
-
-
-
-
-
-
11
-
-
-
-
#9
-
-
1
-
-
2
21
-
-
3
-
#10
-
-
-
-
-
-
10
-
-
-
4
#12
-
-
-
-
-
-
6
-
-
-
-
#13
-
-
1
-
-
2
21
-
-
1
2
#16
1
-
-
-
-
3
21
-
48
-
-
TOTALS
2
-
4
-
1
19
215
-
51
34
6
Black Box Brawl CCCXI Finals:
Weather was a blizzard, which probably favoured the faster elves, but also may have been a bit of an equalizer limiting the amount of frivolous go-for-its. The woodelves received.

Their thrower hung back in their own end, while their catcher ran around our end zone. We marked their catcher with a tackling wolf, and proceeded to try and pin-in their elves. We registered a T2 RIP on a skill-less lineman, which upped our bench to 13, giving the possibility of more freedom for fouling any key players. They managed an in-traffic pass/catch to get an early score.

We managed a KO on T3, followed by another KO on T5. We were careful to move our guards in such a way as to protect ourselves from the 5 ag leaping guard and wardancer(s)... They attempted to anyways and succeeded with a 1BD pow on our ghoul, but left themselves quite exposed in doing so.

This allowed for us to surf and MNG their super star thrower, we picked-up another casualty on the following turn, but having failed two straight ball pick-ups, we put ourselves in a tough position to equalize.

We managed to surf their dancer and regain the ball but missed the easy quick-pass which would have tied it up 1-1 (and given our Wight a SP roll).

To start the second half, we opened with a wardancer KO, leaving only a single wardancer on the pitch. On T2, we blitzed and seriously injured their 4 Str blodge lineman, giving him -1 Av.

T8 rolled around and we had an easy 3 BD with RR shot at their catcher. As OT was looming, we were worried about the possibility of kicking to the elves and having them elf-us with their catcher/movement and steal a win, so we opted for the 3 BD blitz, knowing that a push would result in a frenzied GFI attempt. We rolled triple push... And got worried... We RRed... Another triple push... This forced us to attempt a gfi with no RR in the blizzard, a terrible coaching error that easily could have cost us a game we otherwise had no business losing, thankfully we succeeded the gfi, got the knock down (no damage). We, thankfully, scored T8 to tie it up 1-1.

We won the toss in OT and received facing 5 woodelves, two of which were wardancers. On our opening turn, we injured their catcher and knocked down/fouled the wardancer, only resulting in a stun. We were able to repeat foul their wardancer, a total of 3 times, stunning him each time. Allowing us to run around their one treeman and 2 wardancers to get behind their lines of defence and walk in for the game winning OT score.
 
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