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Match Result · Ranked division · Gamefinder game
Match recorded on 2018-07-20 23:57:30
CTV 1840k Chaos Chosen
1
Winnings 20k
13000 Spectators
No change Dedicated Fans
Casualties 1/0/0
Inducements: 1 bribe
Wood Elf CTV 1840k
3
60k Winnings
Spectators 16000 (1 FAME)
Fanfactor +1
1/0/0 Casualties
Inducements: 1 bribe
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
6
-
-
3
-
#2
-
-
-
-
-
-
15
-
3
1
-
#3
1
-
-
-
-
3
16
-
11
2
-
#4
-
1
-
-
-
1
16
-2
-2
3
-
#5
-
-
-
-
-
-
1
-
-
-
-
#6
-
-
-
-
-
-
16
1
-
5
1
#7
-
-
-
-
-
-
16
-
-
6
-
#8
-
-
-
-
-
-
12
-
-
1
-
#9
-
-
-
-
-
-
16
-
-
5
-
#10
-
-
-
-
1
5
14
-
-
4
-
#11
-
-
-
-
-
-
7
-
-
1
-
#13
-
-
1
-
-
2
16
-
-
7
-
#14
-
-
-
-
-
-
16
-
-
6
-
TOTALS
1
1
1
-
1
11
167
-1
12
44
1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
9
-
#2
-
1
-
-
-
1
12
10
-4
1
-
#3
-
-
-
-
-
-
12
-
-
1
-
#4
2
-
-
-
1
11
16
-
12
-
-
#5
-
-
-
-
-
-
13
-
-
5
-
#7
1
-
1
-
-
5
16
-
12
7
-
#8
-
-
-
-
-
-
16
-
-
14
-
#13
-
1
-
-
-
1
16
12
1
1
-
#17
-
-
-
-
-
-
15
-
-
1
-
#18
-
-
-
-
-
-
16
-
-
3
-
#19
-
-
-
-
-
-
16
-
-
2
-
TOTALS
3
2
1
-
1
18
164
22
21
44
-
A great game for many reasons, and I'll see if I can remember them all...

First off, what a pleasure to see a chaos gang that isn't stuffed with ST4 guard MB meatslabs. For a start, there were no chaos warriors at all, just beastmen and a minotaur, and the team build was angled towards agility and a huge amount of frenzy. Oh, and the minotaur was kind of battered as well.

Second, Albemouff is a great coach. He played an excellent game with a weaker team, and I really struggled. 3-1 may look like a comfortable win, but those first two scores were like trying to get blood out of a stone, and Albemouff's performance was all the more impressive thanks to the fact that the minotaur was KOd on about turn 2 and refused to come back until turn 3 of the second half.

So he had to contend with a blocking tree and two ST4 linemen with nothing more than a bunch of ST3 beastmen, which is no easy task. And yet again and again, I found myself realising that all Albemouff had to do in order to score was to make a couple of blocks, a couple of dodges and a quick pass, despite the fact that I'd thought my defence was watertight.

But sadly for the beastmen, and luckily for me, something always went wrong. Mostly it was the dodges, or a lucky blitz on my part, but whenever Albemouff really needed a bit of luck there was never any on offer. I also had my share of bad dice (I rolled four double skulls to Albemouff's two during the game) but the Chosen were just rolling many more dice and so were bound to fail more.

It was not a great day for the passing game as so much of the action was taking place among a big pile of bodies around midfield. I only managed one pass with each thrower and a net total of just 22 yards, but at least the weather was nice, neither of them was intercepted and neither was injured - well, Easypeasy was BH, but that doesn't really count.

The tree really needs guard. I was hoping he might pick up a casualty to give him his next skill, but it wasn't to be, so it still feels a little bit weak on the front line. And I'm still running with three journeymen for now. I need another two catchers at least and then I can get back to the sort of crazy long-bombing I love.

Thank you Albemouff for an interesting and challenging game and I look forward to more of the same in the future, especially once your team is back to full strength and the dice are not quite so unkind to you.

Respect.
 
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