“A promising good start with a killed Tomb Guardian turned into a dicing when I lost 2 of mine few turns later.
I could have scored a defensive TD but Ta-Pul failed a crucial dodge to run away.
Despite my team having a bench, I started the 2nd half with 9 players (2 Tomb Guardians out and 3 ko players, who failed their recovery rolls).
I managed to luckily score in that dire situation on turn 5 after deep stalling with an outnumbered team, unable to reliably dodge.
My pressure on opponent's Thrower was not enough, my Thrower failed a dodge to 2d blitz him and the game ended in a tie.”
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I could have scored a defensive TD but Ta-Pul failed a crucial dodge to run away.
Despite my team having a bench, I started the 2nd half with 9 players (2 Tomb Guardians out and 3 ko players, who failed their recovery rolls).
I managed to luckily score in that dire situation on turn 5 after deep stalling with an outnumbered team, unable to reliably dodge.
My pressure on opponent's Thrower was not enough, my Thrower failed a dodge to 2d blitz him and the game ended in a tie.”