ISP received first, and drove forward. However they left their ball carrier uncovered, if only the Shadows could make a 3+ dodge and a GFI, which Hutagt did - and he caught the bounce in the process. He didn't hold the ball long, but enough of a scrum was caused that ISP needed a GFI to score on turn 8, and they failed.
In addition ISP removed 5 players from the pitch in the first half, but all 3 KOs woke up for the Shadows - as did all 3 KOd rats.
The second half went much better for the Shadows. We KOd numerous rats, and even badly hurt one (we still were outdamaged by rats, yikes!) and that let the Shadows stall out for a turn 8 touchdown. A perfect defense meant ISP had no opportunity to try a one turn.
ISP received first, and drove forward. However they left their ball carrier uncovered, if only the Shadows could make a 3+ dodge and a GFI, which Hutagt did - and he caught the bounce in the process. He didn't hold the ball long, but enough of a scrum was caused that ISP needed a GFI to score on turn 8, and they failed.
In addition ISP removed 5 players from the pitch in the first half, but all 3 KOs woke up for the Shadows - as did all 3 KOd rats.
The second half went much better for the Shadows. We KOd numerous rats, and even badly hurt one (we still were outdamaged by rats, yikes!) and that let the Shadows stall out for a turn 8 touchdown. A perfect defense meant ISP had no opportunity to try a one turn.
Thanks for the match Bustahemo!
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