“First half, we recieve. Perfect kick, right in the corner. Then they throw everything against our line. Their mummies deal a pow a turn, armours break, but our line holds. Luckily my hobos continue with their amazing ball handling skills from last game and the pickup goes well. At some points we start to reduce their numbers. Their mummy goes sploosh in turn 8, but reg.
Their turn 8: They ko. 2 chorfs, and they wouldn't wake up. Makes the defense in second half tougher. Still, we are up 10 against 9 or something, and Guy Fleegman is leading the charge, with 4 cas already under his belt, ko.-ing thier rookie ghoul in turn 9. They start to get creativ and do some acrobatics, but at some point their mummy falls down and the ball stays exposed. Foul on their experienced ghoul fails, but luckily Sir Alexander picks it up and a turn later, blitz-ghoul-BH-TD's it. 5 SPP in one play, yey!
Thanks for the game, rickhuntermacross! ”
Click on the charts to toggle relative statistics.
Their turn 8: They ko. 2 chorfs, and they wouldn't wake up. Makes the defense in second half tougher. Still, we are up 10 against 9 or something, and Guy Fleegman is leading the charge, with 4 cas already under his belt, ko.-ing thier rookie ghoul in turn 9. They start to get creativ and do some acrobatics, but at some point their mummy falls down and the ball stays exposed. Foul on their experienced ghoul fails, but luckily Sir Alexander picks it up and a turn later, blitz-ghoul-BH-TD's it. 5 SPP in one play, yey!
Thanks for the game, rickhuntermacross! ”