This is going to bee a tough one. The opponent team has won 8 out of 9 games, and only lost a single game to the bully Chorfs of the turnament who managed to get a bunch of early removals. But the FAMILY, with a record of 6/2/1 is also among the top teams of this league, so we are confident. Plus, how hard will it be to break those puny AV7?
The FAMILY induce a wizard and receive the kick. Deep kick and quick snap. Maybe too much focus on punching, and the FAMILY is a bit out of position after their first turn. The norse get their punches and wait. No pressure on the ball. A couple of nice chainpushes and the FAMILY gets in a strong position and gains a few extra blocks. Most importantly MOM gets in range of the snow troll who is BH, but apo'ed into the reserve. At least the apo is gone and the troll is out for the drive. The FAMILY starts thinking that this is going to be easier than expected. But the norse can chainpush too and a monster +ST Ulfwerenar gets a 2D blitz to the ball (a rookie mistake from the coach, PRINCESS could and should have protected that angle in the previous turn). The ball bounces back. A crazy -2D frenzy block (!!!) on DAD gives a double pushback (thanks also to a re-roll). Both him and MOM are quite far from the action now. But MOM has learned to break tackle, so she's back into the game. The monster +ST Ulfwerenar is KO'd and the ball recovered. What a great turn! And we are 11 vs. 9. But no. A +ST catcher has an easy 2D block on the ball, and THE ONE is even BH in the process. The FAMILY puts some tackle zones on the ball but a 2D block goes double skull and the turn ends too early. The bad guys get their blocks, even a -2D into -2D frenzy which doesn't fail. A bad blitz and an extra bad guy gets his tackle zone on the ball. Another block and a bad guy is KO. No one dares to touch the ball. It's turn 4, 10 vs. 8. We can do this! But the bad guys blitz PRINCE into the ball, and the bounce is not FAMILY-friendly. No more FAMILY on the ball! The baddies try to pickup the ball but it doesn't work even with a reroll. The FAMILY reacts, PRINCESS is freed by blocking and pushing some baddies. A 1D blitz on the +ST catcher and no more baddies on the ball. RICH UNCLE gets into scoring range, but OLD SCHOOL UNCLE fails the GFI and gets stunned before picking up the ball. This let the baddies surf PRINCESS to the crowd. No more tackle zones on the ball. The evil catcher picks up the ball and will score next turn, as no one if in range to stop him. Help from the wizard is invoked, but no effect. A bit of stalling, and the baddies score in turn 8. Ouch.
It's 11 vs. 11 in the second half. Central kick. The ball is screened. The FAMILY waits. There is an opening north, and that's where the cage goes. The FAMILY follows but the coach realizes a mistake in the defensive setup as soon as the move is finished. If PRINCES goes down we have a touchdown. And she does. 2-0. Game over after only 10 turns.
But the FAMILY never gives up. Quick snap and central kick. SKINNY DUDE fouls a baddie into KO but the ref sees it. 10 vs. 10. The baddies overcommit north and the TD is not so far anymore for the FAMILY. Sideline cage and OLD SCHOOL UNCLE runs behind enemy lines as a distraction. But the norse defend well and they block all openings. Somehow we are out of rerolls which makes risky plays harder. PRINCESS is surfed and TOOTHLESS GRAMMA KO'd. But MOM opens the way in turn 7. Dodge, hand-off, and MIDLIFE CRISIS scores the TD needed to preserve the pride of the FAMILY. But there is a riot so the baddies get two turns to score. Not impossible with two rerolls (but why wasn't the FAMILY in standard last turn defensive setup? Did we really hope that we could have scored ourselves in case of a riot?)! The first one is gone the blitz. Three baddies in scoring range. The FAMILY blitzes and tags. But the baddies can free one player, pass and score. 3-1. Well played Monolith38!
After the match:
Ghoul OLD SCHOOL UNCLE is MVP and gets Block ”
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This is going to bee a tough one. The opponent team has won 8 out of 9 games, and only lost a single game to the bully Chorfs of the turnament who managed to get a bunch of early removals. But the FAMILY, with a record of 6/2/1 is also among the top teams of this league, so we are confident. Plus, how hard will it be to break those puny AV7?
The FAMILY induce a wizard and receive the kick. Deep kick and quick snap. Maybe too much focus on punching, and the FAMILY is a bit out of position after their first turn. The norse get their punches and wait. No pressure on the ball. A couple of nice chainpushes and the FAMILY gets in a strong position and gains a few extra blocks. Most importantly MOM gets in range of the snow troll who is BH, but apo'ed into the reserve. At least the apo is gone and the troll is out for the drive. The FAMILY starts thinking that this is going to be easier than expected. But the norse can chainpush too and a monster +ST Ulfwerenar gets a 2D blitz to the ball (a rookie mistake from the coach, PRINCESS could and should have protected that angle in the previous turn). The ball bounces back. A crazy -2D frenzy block (!!!) on DAD gives a double pushback (thanks also to a re-roll). Both him and MOM are quite far from the action now. But MOM has learned to break tackle, so she's back into the game. The monster +ST Ulfwerenar is KO'd and the ball recovered. What a great turn! And we are 11 vs. 9. But no. A +ST catcher has an easy 2D block on the ball, and THE ONE is even BH in the process. The FAMILY puts some tackle zones on the ball but a 2D block goes double skull and the turn ends too early. The bad guys get their blocks, even a -2D into -2D frenzy which doesn't fail. A bad blitz and an extra bad guy gets his tackle zone on the ball. Another block and a bad guy is KO. No one dares to touch the ball. It's turn 4, 10 vs. 8. We can do this! But the bad guys blitz PRINCE into the ball, and the bounce is not FAMILY-friendly. No more FAMILY on the ball! The baddies try to pickup the ball but it doesn't work even with a reroll. The FAMILY reacts, PRINCESS is freed by blocking and pushing some baddies. A 1D blitz on the +ST catcher and no more baddies on the ball. RICH UNCLE gets into scoring range, but OLD SCHOOL UNCLE fails the GFI and gets stunned before picking up the ball. This let the baddies surf PRINCESS to the crowd. No more tackle zones on the ball. The evil catcher picks up the ball and will score next turn, as no one if in range to stop him. Help from the wizard is invoked, but no effect. A bit of stalling, and the baddies score in turn 8. Ouch.
It's 11 vs. 11 in the second half. Central kick. The ball is screened. The FAMILY waits. There is an opening north, and that's where the cage goes. The FAMILY follows but the coach realizes a mistake in the defensive setup as soon as the move is finished. If PRINCES goes down we have a touchdown. And she does. 2-0. Game over after only 10 turns.
But the FAMILY never gives up. Quick snap and central kick. SKINNY DUDE fouls a baddie into KO but the ref sees it. 10 vs. 10. The baddies overcommit north and the TD is not so far anymore for the FAMILY. Sideline cage and OLD SCHOOL UNCLE runs behind enemy lines as a distraction. But the norse defend well and they block all openings. Somehow we are out of rerolls which makes risky plays harder. PRINCESS is surfed and TOOTHLESS GRAMMA KO'd. But MOM opens the way in turn 7. Dodge, hand-off, and MIDLIFE CRISIS scores the TD needed to preserve the pride of the FAMILY. But there is a riot so the baddies get two turns to score. Not impossible with two rerolls (but why wasn't the FAMILY in standard last turn defensive setup? Did we really hope that we could have scored ourselves in case of a riot?)! The first one is gone the blitz. Three baddies in scoring range. The FAMILY blitzes and tags. But the baddies can free one player, pass and score. 3-1. Well played Monolith38!
After the match:
Ghoul OLD SCHOOL UNCLE is MVP and gets Block
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