60 coaches online • Server time: 15:59
* * * Did you know? There are 424291 active teams in FUMBBL.
Log in
Recent Forum Topics goto Post Playing for the Wingoto Post GLN Archives deleted...goto Post Bretonnian Team with...
Match Result · Blackbox division
Match recorded on 2020-05-01 17:31:56
CTV 1740k Necromantic Horror
1
Winnings 70k
23000 (1 FAME) Spectators
-1 Dedicated Fans
Casualties 1/1/1
Dwarf CTV 1750k
1
70k Winnings
Spectators 13000
Fanfactor No change
3/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
15
-
-2
9
-
#2
-
-
-
-
-
-
1
-
-
1
-
#3
-
-
-
-
-
-
13
-
-
6
-
#4
-
-
-
-
-
-
13
-
-
6
-
#5
-
-
-
-
-
-
4
-
-
2
-
#6
-
-
-
-
-
-
14
-
-
-
-
#7
1
-
-
-
1
8
16
-
14
2
-
#8
-
-
-
-
-
-
10
-
-
2
-
#9
-
-
-
-
-
-
4
-
-
-
-
#10
-
-
-
-
-
-
6
-
-
-
-
#11
-
-
-
-
-
-
6
-
-
-
-
#12
-
-
-
-
-
-
16
-
-
1
-
#13
-
-
-
-
-
-
13
-
-
2
-
#14
-
-
1
-
-
2
5
-
-
3
-
#15
-
-
1
-
-
2
16
-
-
9
-
TOTALS
1
-
3
-
1
14
152
-
12
43
-

#5 Jayce Mielo – Smashed Collar Bone (-ST)
As the stats show, Matt failed everything in this game and should have won. :D


PS : sure, that's why you break 1/2 armors. Cause you roll double skulls. Every game is the same against you.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
16
-
-
5
-
#2
1
-
-
-
-
3
11
-
2
2
-
#3
-
-
-
-
-
-
16
-
-
8
-
#4
-
-
-
-
-
-
16
-
37
7
-
#5
-
-
-
-
1
5
11
-
-
1
-
#6
-
-
-
-
-
-
6
-
-
1
-
#7
-
-
3
-
-
6
16
-
-
5
-
#8
-
-
-
-
-
-
13
-
-
2
-
#9
-
-
-
-
-
-
1
-
-
-
-
#10
-
-
1
-
-
2
16
-
-
5
-
#11
-
-
-
-
-
-
16
-
-
1
-
#13
-
-
-
-
-
-
12
-
-
5
-
#14
-
-
-
-
-
-
16
-
-
7
-
TOTALS
1
-
5
-
1
18
166
-
39
49
-

#6 Madok – Smashed Hand (MNG)
#9 Aldrik – Dead (RIP)
Clue: it's not just about how many skulls you roll, it's how many double skulls you roll.
A coach rolling 12 single skulls in 2d blocks could still be fine, while a coach rolling 4 double skulls in important turns could have his drive messed.
That because a push-skull, unlike a double skull at start of a turn, doesn't force to use a rr.
That meant that I lacked the rr when I needed to score with GFIs.
Not all the dice have the same importance, it's when and how often happen that may change a game.

Who cares about breaking armours when I just needed to GFI twice to score and failed.
I could have scored with fewer AV breaks but fewer double skulls. You rolled a quad skull at the very start of the game in the end of turn 1, when it was not gamechanging. If you don't admit I rolled above average double skulls and that cost me the game well I can't discuss with you.
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack