“
Sad day for the Hammers. Opening Blitz, followed by an first turn early turnover for the Hammers, easily secured the ball for the Flesh Rippers, who proceeded to knock out opposition and roll on down the field. A late drive surprise earned the ball back, but the foul stench stopped the Hammers from successfully tossing the ball down field (with the intent of stopping anyone from scoring). A successful pass the other way allowed the Flesh Rippers to bring the game to 1-0.
The second half, things turned around for the Hammers. Another Blitz allowed the Hammers to steal, and a series of lucky hits made it likely that they could walk the ball upfield with no trouble. However after a number of bad blocks, the Flesh Rippers had put up a workable screen with their 6 remaining players. A 2-die Juggernaut Blitz was all that was needed on on T7 to walk the ball to where scoring was inevitable, but with no reroll, the resulting double skulls was the only result that would prevent a tie.
Weirdness presented itself in the form of Journeyman Rotter #16. While not present here on the Match Report, he appeared in the game and on the Team Roster, He never saw the field, but his presence confused players on both teams. Maybe if we ignore him long enough, he will go away, though head coach TheKraken. Time will tell ... ”
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Sad day for the Hammers. Opening Blitz, followed by an first turn early turnover for the Hammers, easily secured the ball for the Flesh Rippers, who proceeded to knock out opposition and roll on down the field. A late drive surprise earned the ball back, but the foul stench stopped the Hammers from successfully tossing the ball down field (with the intent of stopping anyone from scoring). A successful pass the other way allowed the Flesh Rippers to bring the game to 1-0.
The second half, things turned around for the Hammers. Another Blitz allowed the Hammers to steal, and a series of lucky hits made it likely that they could walk the ball upfield with no trouble. However after a number of bad blocks, the Flesh Rippers had put up a workable screen with their 6 remaining players. A 2-die Juggernaut Blitz was all that was needed on on T7 to walk the ball to where scoring was inevitable, but with no reroll, the resulting double skulls was the only result that would prevent a tie.
Weirdness presented itself in the form of Journeyman Rotter #16. While not present here on the Match Report, he appeared in the game and on the Team Roster, He never saw the field, but his presence confused players on both teams. Maybe if we ignore him long enough, he will go away, though head coach TheKraken. Time will tell ... ”