CTV 1740k Ogre
0
Necromantic Horror CTV 1740k
1
60k

21000 (1 FAME)

+1
4/3/1
#7 Ma-and-Pop – Gouged Eye (MNG)
#11 Roadkill – Dead (RIP)
#12 Gene II – Broken Ribs (MNG)
#13 Roadside – Smashed Knee (NI)
#16 Denster – Dead (RIP)
#6 Jim Bridger – Fractured Arm (MNG)
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They start with the ball. Our kick is deep and i think i can create a scramble for the ball deep in their backfield. But zoooommmm those ogres ran like crazy and got quite a bit into our half! There they were eventually stopped, ball pops out, i could do a simple pickup, throw, catch gfi - TD, 3+3+3+2+, but, meh, first roll failed.
Second half starts not so good and gets worse every turn. I cannot remove ogres, the REF sends my zombie off, they remove a wight,... AAhhhhhh quick escape route to one side. Score. No stalling.
In the end they don't have enough time to mount a solid offense. I pop the ball eventually and i could just score with the ghoul - but i try to handoff to the lazy ass wolf, who drops it. Ogres do quite some acrobatics to get into this scramble for the ball. End.
Thanks for the game, Resarf! ”