56 coaches online • Server time: 20:44
CTV 2110k+100k High Elf
2
![Winnings Winnings](/FUMBBL/Images/Icons/treasury.png)
30k
14000
No change
![Casualties Casualties](/FUMBBL/Images/Icons/apothecary.png)
4/2/0
Inducements: Card Spiked Ball, Card Blatant Foul
Dark Elf CTV 1440k+750k
0
70k
![Spectators Spectators](/FUMBBL/Images/Icons/cheerleader.png)
15000 (1 FAME)
![Fanfactor Fanfactor](/FUMBBL/Images/Icons/fanfactor.png)
No change
0/0/0
Inducements: 2 bloodweiser kegs, 1 halfling master chef, Star player Roxanna Darknail, Card Illegal Substitution, Card Witch's Brew
#1 Karen "Speak to your team manager" – Smashed Collar Bone (-ST)
#5 James "whistleblower" the Ref – Dead (RIP)
#90 Roxanna Darknail – Groin Strain (MNG)
Click on the charts to toggle relative statistics.
It's a bummer about losing the Blitzer, but you'll recover. I recommend running Journeymen until after you've bought your third re-roll, then save up to fill out your Blitzer squad, and then to hire linemen up to 13 players before getting a second Witch or Runner (or an Assassin, if so inclined) as a 14th and final body.
Two Runners is problematic at low-mid TV. Once you've got 14 players, that's different, a second Runner can play bench on defense. But right now, you need bodies to eat space, and Runners take 50% more damage than Linemen do, while costing 14% more and shaving your inducement pool by 10k. Also, they're slow starters, as carrier types go. You just can't afford a Leader caddy until late enough that you don't want one.”