“We had a good scoring drive. And the sure feet is working out nice for movement. I think Im finally getting used to it.
Opponent played very well and took advantage of some very crooked dice in the latter first half and then second half (as any good coach should). Im doing about as well as I should be doing with an AG 2 team that has no skills. its a building season.
I thought I saw it all with some wacky die results in fumbbl. But this one ranks arguably at the top for me:
Sanda Komi starts a Move Action.
Leap Roll [ 5 ]
Sanda Komi leaps over his opponents.
Succeeded on a roll of 3+ (AG 4 + Roll > 6).
Dodge Roll [ 5 ]
Sanda Komi dodges successfully.
Succeeded on a roll of 2+ (AG 4 + 1 Dodge + Roll > 6).
Sanda Komi tries to pick up the ball:
Pickup Roll [ 6 ]
Sanda Komi picks up the ball.
Succeeded on a roll of 2+ (AG 4 + 1 Pickup + Roll > 6).
Go For It Roll [ 6 ]
Sanda Komi goes for it!
Succeeded on a roll of 2+ (Roll > 1).
Go For It Roll [ 5 ]
Sanda Komi goes for it!
Succeeded on a roll of 2+ (Roll > 1).
Go-Daigo starts a Block Action.
Go-Daigo blocks Goosfraba:
Block Roll [ POW ]
Block Result [ POW ]
Armour Roll [ 5 ][ 6 ]
Rolled Total of 11
The armour of Goosfraba has been broken.
Injury Roll [ 5 ][ 5 ]
Rolled Total of 10
Goosfraba suffers a casualty.
Casualty Roll [ 6 ][ 6 ]
I talk about dice because they are a part of the game. Die rolls like this really cant be outcoached or positioned.
Alas poor Goosfraba, drowing in a pool of his own slime vomit and crickets.
Either way there we are, sitting at 0-1-1. ”
Click on the charts to toggle relative statistics.
Opponent played very well and took advantage of some very crooked dice in the latter first half and then second half (as any good coach should). Im doing about as well as I should be doing with an AG 2 team that has no skills. its a building season.
I thought I saw it all with some wacky die results in fumbbl. But this one ranks arguably at the top for me:
Sanda Komi starts a Move Action.
Leap Roll [ 5 ]
Sanda Komi leaps over his opponents.
Succeeded on a roll of 3+ (AG 4 + Roll > 6).
Dodge Roll [ 5 ]
Sanda Komi dodges successfully.
Succeeded on a roll of 2+ (AG 4 + 1 Dodge + Roll > 6).
Sanda Komi tries to pick up the ball:
Pickup Roll [ 6 ]
Sanda Komi picks up the ball.
Succeeded on a roll of 2+ (AG 4 + 1 Pickup + Roll > 6).
Go For It Roll [ 6 ]
Sanda Komi goes for it!
Succeeded on a roll of 2+ (Roll > 1).
Go For It Roll [ 5 ]
Sanda Komi goes for it!
Succeeded on a roll of 2+ (Roll > 1).
Go-Daigo starts a Block Action.
Go-Daigo blocks Goosfraba:
Block Roll [ POW ]
Block Result [ POW ]
Armour Roll [ 5 ][ 6 ]
Rolled Total of 11
The armour of Goosfraba has been broken.
Injury Roll [ 5 ][ 5 ]
Rolled Total of 10
Goosfraba suffers a casualty.
Casualty Roll [ 6 ][ 6 ]
I talk about dice because they are a part of the game. Die rolls like this really cant be outcoached or positioned.
Alas poor Goosfraba, drowing in a pool of his own slime vomit and crickets.
Either way there we are, sitting at 0-1-1.
”