“The outcome of this game could have been worked out just by rolling dice, tactical aspect was not a factor.
A perfect example of how Kick-Off events (Time Out on turn 8 giving an extra turn to hand off the ball easily despite deep kick with Kick + flawless TTM + landing into a Tackle zone + dodges to score and Blitz! putting pressure on turn 15) can give a free win, no matter how you place your players and the skills you take (Kick and Cannoneer, namely). Kick was countered by Time Out event and Cannoneer didn't help to pass. GG game designers!”
A perfect example of how Kick-Off events (Time Out on turn 8 giving an extra turn to hand off the ball easily despite deep kick with Kick + flawless TTM + landing into a Tackle zone + dodges to score and Blitz! putting pressure on turn 15) can give a free win, no matter how you place your players and the skills you take (Kick and Cannoneer, namely). Kick was countered by Time Out event and Cannoneer didn't help to pass. GG game designers!”