“Game opens up with 3 turns of quite bad luck for the dwarves, and human gets an easy touchdown. After that the luck really changes, it's not so much that the humans roll devastating rolls, but it's that they roll no good ones at all. They don't even manage to pierce the mighty dwarven armor even once during the whole 2nd half! As the humans are outnumbered by one, the dwarves manages to advance slowly. At turn 7 the humans needs to put a final attempt to stop Egran from scoring and does a one die blitz and gets a skull. So the path for Egran is open and he can score. The dwarves have done their 8 turns when humans set up for their last turn and it's 1-1. Then the dwarves gets a Blitz as a kick off result, leading to a casualty when Ondal makes a block. Things look really good for the Smiters before the overtime.
The Smiters receives the kick in the overtime, and after a few turns it stands clear they'll make a touchdown. They do so easily after some more casualties were inflicted, and a couple of knock outs. It's turn 7 when the Hanappi's receives the kick. In a combination of tireness and overconfidence(?) the Smiter's coach makes a really stupid move and sets up the team's defence in a really bad way. After the humans gets a touchback and gives the ball to a lineman on the wide zone, all he needs to do is to run for two turns to score, and the dwarves can do pretty much nothing about it. This is what happens, and the victory is decided by a coin toss. The Smiters were lucky and won the toss. On the other hand, had the Hanappi's one, they'd had a hard time in the next match with two missing players. But that's another story...”
Click on the charts to toggle relative statistics.
The Smiters receives the kick in the overtime, and after a few turns it stands clear they'll make a touchdown. They do so easily after some more casualties were inflicted, and a couple of knock outs. It's turn 7 when the Hanappi's receives the kick. In a combination of tireness and overconfidence(?) the Smiter's coach makes a really stupid move and sets up the team's defence in a really bad way. After the humans gets a touchback and gives the ball to a lineman on the wide zone, all he needs to do is to run for two turns to score, and the dwarves can do pretty much nothing about it. This is what happens, and the victory is decided by a coin toss. The Smiters were lucky and won the toss. On the other hand, had the Hanappi's one, they'd had a hard time in the next match with two missing players. But that's another story...”