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Match Result · Competitive division · Blackbox game
Match recorded on 2023-04-12 00:58:36
CTV 1120k Tomb Kings
Super Star CR 1634 (+19) Supa
1
Winnings 70k
8k Spectators
No change Dedicated Fans
Casualties 0/1/0
Inducements:
Human CTV 1090k+30k
FemurMuertez CR 1474 (+29) Star
1
70k Winnings
Spectators 4k
Fanfactor No change
3/2/0 Casualties
Inducements: 1 weather mage
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
12
-
#2
-
-
-
-
-
-
-
7
-
-
4
-
#3
-
1
-
-
-
-
2
9
-
-
3
-
#4
-
-
-
-
-
-
-
16
-
-
5
-
#5
-
-
-
-
-
-
-
9
-
-
4
-
#6
-
-
-
-
-
1
4
14
-
-
8
-
#7
-
-
-
-
1
-
3
16
-
39
2
-
#8
-
-
-
-
-
-
-
16
-
-
2
-
#10
-
-
-
-
-
-
-
16
-
-
3
-
#11
-
-
-
-
-
-
-
12
-
-
4
-
#12
-
-
-
-
-
-
-
14
-
-
3
-
#13
-
-
-
-
-
-
-
13
-
-
4
-
 
TOTALS
-
1
-
-
1
1
9
158
-
39
54
-

#12 Adeben – Seriously Hurt (MNG)
#2 Khalfani – Head Injury (-AV)
Minus two CR, a waste of my time. Funny considering what an uphill battle it was! Only 1 cas versus 5 doesn't even tell the whole story. With average dice or no multiple RR rule this is an easy win. That was not meant to be, despite my opponent having massive upside playing a tier 1 team versus my Khemri, which has no stat boosted thrower.

Game started with humans inducing a Weather Mage, a powerful counter to Khemri that practically makes winning with Khemri impossible. Despite massive gap in coaching skill, that inducement alone allowed him to score his touchdown. My opponent had already got two rerolls from kick-offs, and kept causing casualties to my Khemri, making it impossible to score in 4 turns...

This ruleset forgives positioning mistakes thanks to multiple rr and rewards Inducements abuse over solid gameplay.

After this game, I recommend two houserules to improve this game:
- Khemri thrower can perform pick-up rolls with d8 instead of d6, as picking up the ball was hopeless in this game
- -2db should be performed with a single d8, where results 1-3 are turnovers, 4-6 are pushbacks and 7-8 knock down the opposing player, to punish weaker coaches with careless blocking. In addition, a negative 1 modifier is applied to injury (but not armor) roll to decrease the odds of a lucky casualty.

Thanks for the match.

EDIT: I take back everything I said previously. After last CR update, it looks like I got +12 CR, so it was NOT a waste of time. GG, nice and fun chat. Hope to play against you again soon. :)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
9
-
-
3
-
#2
-
-
-
-
-
-
-
16
-
-
6
-
#3
-
2
-
-
-
1
8
16
-
-
3
1
#4
-
-
-
-
-
-
-
16
-
-5
3
-
#5
-
-
-
-
-
-
-
10
-
11
-
-
#6
-
-
-
-
-
-
-
8
-
-
2
-
#7
-
-
-
-
-
-
-
12
-
-
2
1
#8
-
-
-
-
-
-
-
4
-
-
1
-
#9
-
-
-
-
-
-
-
16
-
-
2
1
#10
1
1
-
-
-
-
3
16
4
5
5
-
#11
-
2
-
-
-
-
4
16
-
-
8
-
#12
-
-
-
-
1
-
3
11
-
7
-
-
 
TOTALS
1
5
-
-
1
1
18
150
4
18
35
3

#1 King Otaiy – Head Injury (-AV)
Haters gonna hate. Humies are basicly khemri with some meat slapped on top of their bones. And we managed to carry that extra weight the necessary extra mile to get away with a draw.
Guard is op and should only work on players own turn and Ogre should roll d8 for bonehead. Also, armour rolls against khemri should be made with 2d8, because they have no meat to soften the blow.

Was pure enjoyment and a good spp run. 4 str5 guys is a bit op though.

Thx for the match.
 
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