CTV 1260k+20k Lizardmen
0
![Winnings Winnings](/FUMBBL/Images/Icons/treasury.png)
65k
6k
No change
![Casualties Casualties](/FUMBBL/Images/Icons/apothecary.png)
0/0/0
Inducements: 1 temp agency cheerleader
Black Orc CTV 1330k
2
85k
![Spectators Spectators](/FUMBBL/Images/Icons/cheerleader.png)
7k
![Fanfactor Fanfactor](/FUMBBL/Images/Icons/fanfactor.png)
No change
0/1/1
Inducements:
#13 Carson Shyle – Seriously Hurt (MNG)
#12 Billy Whitesnake – Dead (RIP)
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Lizards are Fast: Opponent was able to flip the field quite quickly after presenting a side cage. Luckily the Saurus players were all marked so they couldn't go with the cage. We managed to reposition mostly with goblins, but since they were mostly skinks it was alright. Just need to be aware of the covering distance specifically of the Saurus.
Guard is Nasty: Against other bash teams guard is debilitating. You can mark 4 or 5 players with two guys and they're basically out of the game. This can almost be viewed as a removal. If they're down 5 players, and you're down 2, you're definitely winning that edge.
Skinks are Squishy: We were able to get several removals from exposed skinks on the blitz, and since we were up numbers often we had a free body available to make it a 3 die hit.
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