“If you check turn 2 of 2nd half, you will see that the Goblin #12 was in range to score with 2 rushes.
For the record, the Goblin #12 wasn't MA 7, he was MA 6.
Yes, I think that going backward after the pick up made the things trickier for you. In the end you still won, but in my opinion you could have just gone for the score after the pick up. Not to be pedantic, mind, just match analysis. :)
Had 2 casualties turn 1 that really swung the game - especially against orcs. Opponent chose to withdraw the remainder of the half, and we ended up with a relatively easy score and one more removal from fouling. This set up the entire flow of the game as at the start of the second half one of his monster black orcs came into the line of goblins and was also punished with fouls. No removals, but stuns. With the numbers advantage we were in a strong position to take control.
2. Pick Up Rolls, Blocking Rolls
Opponent gave up two crucial pick ups, several double skulls, and a slew of pushes against goblins that should've been removed. It is a game of dice, and they were heavily in our favor this go around.
3. Failed Nail in the Coffin to Score
Had an opportunity to score after the ball came loose in the scrum, but didn't see it. Opponent pointed out that I could've scored quite easily, and he was completely correct. We even still used the dodge, but to dodge backward. This was a direct failure of not registering that that player was M7. I assumed we would've been one square short, and then would've gotten blitzed. LABEL PLAYERS! Instead I chose to try and run back for the scrum and stall it and it made my life much more difficult.
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For the record, the Goblin #12 wasn't MA 7, he was MA 6.
Yes, I think that going backward after the pick up made the things trickier for you. In the end you still won, but in my opinion you could have just gone for the score after the pick up. Not to be pedantic, mind, just match analysis. :)
Gg, thanks for the game!”