40 coaches online • Server time: 10:32
* * * Did you know? The number of matches played is 3041627.
Log in
Recent Forum Topics goto Post FUMBBL HAIKU'Sgoto Post Mega-Stars never wen...goto Post Replays - Fumbbl Cup
Match Result · Competitive division · Gamefinder game
Match recorded on 2024-03-19 01:38:24
CTV 960k+50k Black Orc
Super Star CR 1600 (+6) CoachBuck
2
Winnings 75k
6k Spectators
No change Dedicated Fans
Casualties 0/0/1
Inducements: 1 bribe
Dark Elf CTV 1020k
Carapan1 CR 1450 (-11) Star
0
55k Winnings
Spectators 5k
Fanfactor -1
0/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
4
-
#2
-
1
-
-
-
-
2
16
-
-
4
-
#3
-
-
-
-
-
-
-
16
-
-
7
-
#4
-
-
-
-
-
-
-
16
-
-
6
-
#5
-
-
-
-
-
-
-
16
-
-
2
-
#6
-
-
-
-
-
-
-
16
-
-
8
-
#7
-
-
-
-
-
-
-
16
-
-
5
-
#8
-
-
-
-
-
-
-
16
-
8
2
2
#8
-
-
-
-
-
1
4
16
-
-
1
1
#9
-
-
-
-
2
-
6
16
-
28
-
1
#10
-
-
-
-
-
-
-
16
-
-
-
1
 
TOTALS
-
1
-
-
2
1
12
176
-
36
39
5
Tactical Takeaways-

1. Receive, Bash, and Foul

We were lucky to get the ball first, and start the grindy process of bashing and fouling. We were very lucky to do well on not getting caught on our fouls. Finished the first half with 4 removals, including a blodger. The removal swing was heavily in our favor and it gave us a huge advantage throughout the game.

2. Do Not Base a Cage Corner

1st Half Cage around turn 5 or 6 we based a cage corner and were punished for it. Opponent was able to get his 2 assists, take out the corner and come in with the blitz. We had a lucky bounce right on the edge of our cage, and were able to recover, but this was a classic mistake that I've made multiple times. Do not base cage corners.

3. 2nd Half Defense

Lined up in a chevron to take away the side cage and it worked very well. Forced the opponent into multiple 1D blocks, they were all successful, but he had to commit a good deal to get those 1D blocks, and it left several players in base contact to start the turn. Already with the number advantage I was less interested in fouling. Opponent drove towards a sideline, but got walled in fairly effectively. Opponent attempted to reverse field with a 5+ pass, but wasn't able to make the completion. Advantageous scatter for us allowed us to cage up and grind our way down for the score.

4. Actions Out of Order, Nearly a Draw

Once the second half cage was rolling it seemed like the game was over. Casualties were still piling up for the opponent and it seemed like a lock. I should've gotten the ball out of range before throwing any blocks, but instead I started looking for SPP blocks, and 1/9'ed. Gave the opponent a clean shot at the ball, but luckily for us they weren't able to get the goblin down. These actions easily could've left the game at a draw. Playing too loose.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
-
1
11
1
7
-
-
#2
-
-
-
-
-
-
-
16
-
-
7
-
#3
-
-
-
-
-
-
-
2
-
-
1
-
#4
-
-
-
-
-
-
-
16
-
-
3
-
#5
-
-
-
-
-
1
4
13
-
-
1
-
#6
-
-
-
-
-
-
-
3
-
-
-
-
#7
-
-
-
-
-
-
-
14
-
-
2
-
#8
-
-
-
-
-
-
-
1
-
-
-
-
#10
-
-
-
-
-
-
-
15
-
-
2
-
#11
-
-
-
-
-
-
-
13
-
-
4
-
#17
-
-
-
-
-
-
-
16
-
-
1
-
 
TOTALS
1
-
-
-
-
1
5
120
1
7
21
-

#1 Agro Thomin – Dead (RIP)
#6 Aenario Pagetti – Dead (RIP)
#8 Dallin Krisiries – Dead (RIP)
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack