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Match Result · Competitive division
Match recorded on 2024-03-29 02:14:01
CTV 1270k Orc
Super Star CR 1529 (+16) aftershock912
1
Winnings 60k
5k Spectators
+1 Dedicated Fans
Casualties 1/0/0
Black Orc CTV 1280k
CoachBuck CR 1605 (-15) Super Star
0
50k Winnings
Spectators 5k
Fanfactor -1
0/1/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
1
-
-
-
-
#2
-
-
-
-
-
-
-
16
-
-
1
-
#2
-
-
-
-
-
-
-
13
-
5
2
-
#3
-
-
-
-
-
-
-
16
-
-
4
-
#6
-
-
-
-
-
-
-
16
-
-
5
-
#7
-
-
-
-
-
-
-
15
-
-
5
-
#8
-
1
-
-
-
-
2
16
-
-
13
-
#9
-
-
-
-
-
1
4
16
-
-
9
-
#12
-
-
-
-
-
-
-
4
-
8
-
-
#15
-
-
-
-
-
-
-
16
-
-
5
-
#16
-
-
-
-
1
-
3
16
-
7
4
-
#16
-
-
-
-
-
-
-
2
-
-
-
-
 
TOTALS
-
1
-
-
1
1
9
147
-
20
48
-

#16 Magub Vampireflamer – Seriously Hurt (MNG)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
1
-
#2
-
-
-
-
-
-
-
16
-
-
11
-
#3
-
1
-
-
-
-
2
16
-
-
7
-
#4
-
-
-
-
-
-
-
11
-
-
8
-
#5
-
-
-
-
-
1
4
4
-
-
1
-
#6
-
-
-
-
-
-
-
16
-
-
4
-
#7
-
-
-
-
-
-
-
16
-
-
7
-
#8
-
-
-
-
-
-
-
16
-
4
-
-
#9
-
-
-
-
-
-
-
16
-
-
1
4
#10
-
-
-
-
-
-
-
16
-
9
-
-
#11
-
-
-
-
-
-
-
8
-
-
1
-
#12
-
-
-
-
-
-
-
16
-
7
4
-
 
TOTALS
-
1
-
-
-
1
6
167
-
20
45
4
Tactical Takeaways-

1. 1st Half, Troll Stupid

Decent cage to start the drive. Started our turn 2 with the cage marked in multiple places, but had 4 2D blocks to clear it. Managed a casualty, got pushes everywhere else and 1/9'd a block that I had to re-roll. Had another 2D block with the troll on a corner that I was unsure of. Took it, and the troll went stupid. Hindsight, I don't know that the block was necessary, but because of all the pushes he had a pretty easy 2D block on the troll with a Black Orc. After the failed stupid the question was in using the re-roll to try and save him. I tried, and failed again. Keeping the troll up was very important. Probably better to have just left him there and let the Black Orc take the 2D block.

2. 2D on the Ball Following the Scrum

We had a chance at his carrier our turn 7, and I chose to push him a certain way which would allow a pretty easy blitz out. I believe I should've just pushed him back with the Black Orc and tried to screen off with the goblins. He could've blitzed the black orc off pretty easily, but he still would've had to deal with the goblins after the fact, and having used his blitz already that would've been a challenge.

3. -2D Stunty vs. Side Cage

Very cool to get it when it happens, but we managed the side cage surf with the stunty goblin, and it kept us in the 2nd half.

4. Fouling Ineffective

Really poor armor rolls while fouling throughout the game, and even when heavily assisted we couldn't manage to do much damage. We had our shots though, and tactically I think we fouled efficiently - nearly all needed 7+ rolls. Biggest one came when we marked a downed a lineman with our carrier and went for 6+ foul on him, and couldn't get it. Led to an eventual 1D block that lost us the ball. I would do it again - about a 75% chance of success, but couldn't get it and punished because of it. I think as Black Orcs that's what you're all about, so we have take those chances when we get them.

3. Black Orcs vs Orcs Match Up

Orcs are definitely the better team, but I think Black Orcs create a unique challenge where we out strength them. It forces 1D blocks at times which is to our advantage. The speed of the blitzers, plus block is very effective against us. The ability to pick up the ball with sure hands also a big deal. If the Black Orcs don't run into many 1/9s the Orcs will have a rough day.
 
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