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Match Result · Competitive division
Match recorded on 2024-06-04 13:33:30
CTV 1000k+120k Ogre
Mega-Star CR 1715 (-8) SideshowBob
0
Winnings 30k
2k Spectators
No change Dedicated Fans
Casualties 1/1/1
Inducements: 1 Riotous rookie, 1 part-time assistant coach
Dwarf CTV 980k
Jambon CR 1706 (+11) Mega-Star
1
40k Winnings
Spectators 4k
Fanfactor +1
1/2/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
-
2
16
-
-
6
-
#2
-
-
-
-
-
-
-
16
-
-
5
-
#3
-
1
-
-
-
-
2
16
-
-
12
-
#4
-
1
-
-
-
-
2
16
-
-
10
-
#5
-
-
-
-
-
-
-
5
-
-
-
-
#6
-
-
-
-
-
-
-
1
-
-
-
-
#7
-
-
-
-
-
-
-
2
-
-
-
-
#8
-
-
-
-
-
-
-
16
-
-
-
-
#9
-
-
-
-
-
1
4
1
-
-
-
-
#10
-
-
-
-
-
-
-
3
-
-
-
1
#11
-
-
-
-
-
-
-
14
-
5
2
-
#12
-
-
-
-
-
-
-
10
-
-
1
-
#13
-
-
-
-
-
-
-
10
-
-
-
-
#14
-
-
-
-
-
-
-
16
-
-
7
-
#15
-
-
-
-
-
-
-
2
-
-
-
-
#20
-
-
-
-
-
-
-
8
-
-
-
-
 
TOTALS
-
3
-
-
-
1
10
152
-
5
43
1

#9 Benjamin Maidukes – Neck Injury (-AG)
#12 Oliver Quezo – Dead (RIP)
#15 Axel Arlbeth – Head Injury (-AV)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
12
-
-
3
-
#2
-
-
-
-
-
-
-
3
-
-
-
-
#3
-
-
-
-
1
1
7
16
-
1
6
-
#4
-
-
-
-
-
-
-
15
-
-1
2
-
#5
-
2
-
-
-
-
4
16
-
-
6
-
#6
-
1
-
-
-
-
2
16
-
-
6
-
#7
-
-
-
-
-
-
-
16
-
-
2
-
#8
-
-
-
-
-
-
-
16
-
-
4
-
#9
-
-
-
-
-
-
-
16
-
-
4
-
#10
-
-
-
-
-
-
-
16
-
-
3
-
#11
-
-
-
-
-
-
-
-
-
-
-
-
 
TOTALS
-
3
-
-
1
1
13
142
-
-
36
-

#2 Tefk Flamefoot – Seriously Hurt (MNG)
#11 Brok Windbellows – Dead (RIP)
My mind is still reeling after such violence.

The debut for this coach against an Ogre team. I did not know what to expect, but of course I knew it to be a tough match against the masterful Coach SideshowBob.

First block of the game... DEATH! The Ogre made dwarf jam. Adversity.

We see the drop ball on pick off, so we press hard, thinking we are Skavens. We used our pieces for pinning, but my mistake was using our runner (dwarf jam) and troll slayer (slayer jam).

The pressure is good, and we have players in the right places at the right time. We managed to keep some equity in game, and convert to a score.

2nd half is hide and seek. The coward coach I am, I can see no way through with little numbers and little legs. Favourable kick off event we use to delay the pursuit.

Learnings:

1) It is correct to apply pressure on defence. There is no out-bashing this team.

2) Hitting snots does help, but they are not the 'free spp' they are made out to be. And they are too numerous to make lasting damage, only drive based advantage.

Ogres. Stunties. Respekt.
 
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