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Match Result · Competitive division
Match recorded on 2024-06-05 20:40:27
CTV 1220k+20k Human
Super Star CR 1667 (-1) Menzogna
1
Winnings 45k
3k Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements: 1 part-time assistant coach, 1 bribe
Dwarf CTV 1240k
CoachBuck CR 1652 (-1) Super Star
1
45k Winnings
Spectators 4k
Fanfactor No change
1/0/0 Casualties
Inducements: 1 bribe
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
8
-
#2
-
-
-
-
-
-
-
5
-
-
2
-
#3
-
-
-
-
-
-
-
3
-
-
1
-
#4
-
-
-
-
-
-
-
9
-
-
8
-
#5
-
-
-
-
-
-
-
16
-
-
7
-
#6
2
-
-
-
-
1
6
13
9
5
4
-
#7
-
-
-
-
-
-
-
16
-
-
6
-
#8
-
-
-
-
-
-
-
16
-
-
6
-
#9
-
-
-
-
-
-
-
16
-
-
4
-
#10
-
-
-
-
-
-
-
16
-
-
2
-
#11
-
-
-
-
-
-
-
2
-
-
-
-
#12
-
-
-
-
-
-
-
9
-
1
1
-
#13
-
-
-
-
1
-
3
9
-
20
-
-
 
TOTALS
2
-
-
-
1
1
9
146
9
26
49
-
It was a pleasure to play,
i've started playing since many years now but you have a good approach ;)

for one turn:

Yes it all depends from the number of players and the team you are against.

Against woods or skaven i think it's better to cover the back line for the whole field in order to leave a 4+ dodge if agility is 2+

against other teams put 3 in scrim on one side, behind them no one, then cover with pillars at distance of 2 from the second square of the sideline, leaving empty the sideline opposite to the scrim.

(so hard to describe this with words :D )

keep training :)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
27
1
-
#2
-
-
-
-
-
-
-
13
-
-
6
-
#3
-
-
-
-
-
-
-
16
-
-
-
-
#4
-
1
-
-
1
1
9
16
-
3
4
-
#5
-
-
-
-
-
-
-
16
-
-
3
-
#6
-
-
-
-
-
-
-
16
-
-
10
-
#7
-
-
-
-
-
-
-
16
-
-
5
-
#9
-
-
-
-
-
-
-
16
-
-
3
-
#10
-
-
-
-
-
-
-
16
-
-
7
-
#11
-
-
-
-
-
-
-
8
-
-
-
-
#11
-
-
-
-
-
-
-
16
-
-
10
-
#12
-
-
-
-
-
-
-
8
-
-
1
-
 
TOTALS
-
1
-
-
1
1
9
173
-
30
50
-
Tactical Takeaways-

1. 1-Turn Chain Pushes Can Happen

It is an interesting dilemma because I've been punished by timeouts on the final turn, and in this case that was what I was worried about. A question to consider is what is the best turn 8 defense. I'm sure it is dependent on the team I'm playing, but that is something I will have to consider because here we were punished because of it.

2. Very Skilled Coach

I could tell as we were playing that my opponent was clearly more skilled than me, but dice can swing things, and I had a chance regardless.

3. Guard Reps

This was a good game to see guard in action for my opponent and for me. I'm starting to pick up more ideas of how to use effectively.
 
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