CTV 1240k Human
1
![Winnings Winnings](/FUMBBL/Images/Icons/treasury.png)
55k
6k
No change
![Casualties Casualties](/FUMBBL/Images/Icons/apothecary.png)
0/4/0
Inducements:
Tomb Kings CTV 1080k+150k
1
55k
![Spectators Spectators](/FUMBBL/Images/Icons/cheerleader.png)
3k
![Fanfactor Fanfactor](/FUMBBL/Images/Icons/fanfactor.png)
No change
2/0/0
Inducements: Star player Skrull Halfheight
#1 Thema – Serious Injury (NI)
#12 Menes – Seriously Hurt (MNG)
Click on the charts to toggle relative statistics.
It is also the first time ever that I have seen Tomb Kings fail a pick up roll. It was at the end of the game before anything could be done about it.
Nuffle is cruel.
I was also outplayed by a superior coach. We were pressured on offence, blodger sacked, throwra dodge pickup and score. 37.5% play.
We did have options on LOS, but a blitz! and perfect defence resulted in reverse LOS attacks to humans. No traction this game.
Learnings:
1) Re-visit order of operations. I think correct, but they did back fire this game. Maybe just Nuffle, but look into it.
2) Learn how to use pass. Mis-click in T6 cost us big time. You do not have to select person to pass to (like a blitz) before moving. I should have moved first, then passed.”