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Match Result · Competitive division
Match recorded on 2024-06-06 06:45:01
CTV 1240k Human
Mega-Star CR 1697 (-5) Jambon
1
Winnings 55k
6k Spectators
No change Dedicated Fans
Casualties 0/4/0
Inducements:
Tomb Kings CTV 1080k+150k
RichardR1 CR 1297 (+56) Rookie
1
55k Winnings
Spectators 3k
Fanfactor No change
2/0/0 Casualties
Inducements: Star player Skrull Halfheight
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
15
-
-
7
-
#1
1
-
-
-
-
-
1
16
4
5
3
-
#2
-
2
-
-
-
1
8
12
-
-
7
-
#3
-
-
-
-
-
-
-
2
-
-
1
-
#3
-
1
-
-
-
-
2
16
-
-
8
-
#4
-
-
-
-
-
-
-
16
-
-
6
-
#6
-
1
-
-
1
-
5
16
-
10
2
-
#7
-
-
-
-
-
-
-
7
-
-
1
-
#8
-
-
-
-
-
-
-
13
-
9
-
-
#9
-
-
-
-
-
-
-
16
-
-
-
-
#10
-
-
-
-
-
-
-
8
-
-
1
-
#11
-
-
-
-
-
-
-
14
-
-
1
-
 
TOTALS
1
4
-
-
1
1
16
151
4
24
37
-
A game where everything that could go wrong for Humans, did go wrong.

It is also the first time ever that I have seen Tomb Kings fail a pick up roll. It was at the end of the game before anything could be done about it.

Nuffle is cruel.

I was also outplayed by a superior coach. We were pressured on offence, blodger sacked, throwra dodge pickup and score. 37.5% play.

We did have options on LOS, but a blitz! and perfect defence resulted in reverse LOS attacks to humans. No traction this game.

Learnings:

1) Re-visit order of operations. I think correct, but they did back fire this game. Maybe just Nuffle, but look into it.

2) Learn how to use pass. Mis-click in T6 cost us big time. You do not have to select person to pass to (like a blitz) before moving. I should have moved first, then passed.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
-
3
11
-
5
1
-
#2
-
1
-
-
-
-
2
16
-
-
3
-
#3
-
-
-
-
-
-
-
7
-
-
2
1
#4
-
-
-
-
-
-
-
16
-
-
5
-
#5
-
-
-
-
-
-
-
16
-
-
7
-
#6
-
-
-
-
-
-
-
16
-
-
9
-
#7
-
-
-
-
-
-
-
16
-
-
8
-
#8
-
-
-
-
-
1
4
8
-
-
1
-
#9
-
-
-
-
-
-
-
11
-
-
1
-
#10
-
-
-
-
-
-
-
2
-
-
-
1
#11
-
-
-
-
-
-
-
16
-
-
4
-
#12
-
-
-
-
-
-
-
10
-
-
2
-
#90
-
1
-
-
-
-
2
16
-
-
5
-
 
TOTALS
-
2
-
-
1
1
11
161
-
5
48
2

#1 Thema – Serious Injury (NI)
#12 Menes – Seriously Hurt (MNG)
 
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Stat generation code provided by Candlejack