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Match Result · Competitive division · Blackbox game
Match recorded on 2024-06-30 14:52:06
CTV 1260k Chaos Renegade
Mega-Star CR 1747 (+12) Prez
2
Winnings 110k
10k Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements:
Dwarf CTV 1235k+20k
CoachBuck CR 1741 (-15) Mega-Star
1
100k Winnings
Spectators 8k
Fanfactor -1
1/3/0 Casualties
Inducements: 1 part-time assistant coach
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
15
-
-
7
-
#2
-
-
-
-
-
-
-
-
-
-
1
-
#3
-
-
-
-
1
-
3
16
-
18
4
-
#4
-
-
-
-
-
-
-
7
-
-
-
-
#5
-
-
-
-
-
-
-
7
-
-
4
-
#6
-
-
-
-
-
-
-
12
-
-
-
-
#7
-
-
-
-
-
-
-
16
-
-
8
-
#8
-
-
-
-
-
-
-
15
-
-
5
-
#9
-
-
-
-
-
-
-
16
-
-
3
-
#9
-
-
-
-
1
-
3
16
-
14
2
-
#10
-
-
-
-
-
1
4
12
-
-
-
-
#11
-
-
-
-
-
-
-
12
-
-
1
-
#12
-
-
-
-
-
-
-
1
-
-
-
-
 
TOTALS
-
-
-
-
2
1
10
145
-
32
35
-

#2 Felix Hthark – Seriously Hurt (MNG)
#4 Carson Geggus – Seriously Hurt (MNG)
#5 Miguel Jezreel – Seriously Hurt (MNG)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
-
3
13
-
16
-
-
#2
-
1
-
-
-
-
2
16
-
13
3
-
#3
-
-
-
-
-
-
-
16
-
-
2
-
#4
-
-
-
-
-
1
4
16
-
-
-
-
#5
-
-
-
-
-
-
-
16
-
-
7
-
#6
-
2
-
-
-
-
4
16
-
-
12
-
#7
-
-
-
-
-
-
-
16
-
-
4
-
#8
-
1
-
-
-
-
2
13
-
-
7
-
#9
-
-
-
-
-
-
-
12
-
-
3
-
#10
-
-
-
-
-
-
-
7
-
-
3
-
#11
-
-
-
-
-
-
-
16
-
-
4
-
#12
-
-
-
-
-
-
-
16
-
-
3
-
 
TOTALS
-
4
-
-
1
1
15
173
-
29
48
-
Tactical Takeaways-

1. Removal Advantage, Couldn't Capitalize

Up big on the removals I was not able to put it away. Opponent was getting diced hard in the first half. Our only victory could be that we forced a relatively early score. In those situations this should've been our game to win, and we weren't able to.

2. Cautious When Over-Extending

We attempted to go for the win at the end of the game instead of the draw, and we weren't aware enough of the potential outs of our opponent. We had the players to take away any reasonable outs and it felt like we left this one too open. This has happened to me before, specifically in moments where we're attempting to pressure the ball deep. Look for easy outs before we commit.

3. Slayer Development

I have multiple dwarf teams and I've found that getting the slayer leveled is quite difficult. He often feels like an afterthought in general. Need to think about ways to utilize him better, to try and get him leveled.
 
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