Just very sloppy play here. Got the 1D blitz to get the ball out, and tried to surf the ghoul. Didn't see it correctly. The surf was very simple, and it was the correct play to make. I think I just got a little too excited and I didn't put the pieces where they needed to go. 3 Player numbers advantage, about to be 4 with the ghoul surf, and the run back looking very easy with all the marked players. Too excited, and put my guys in the wrong places.
2. Foul the Hail Merry Sacker
Just a good reminder that crazy dice happen and to always cover your outs. In this case I made it so the ghoul was going to have to make a 5+, 4+, 1D Block, with no re-rolls. He got it. Instead if I go for the Foul, he still has to make the same dodges essentially if it doesn't work, but It'd be a foul with 3 assists there. 5+ AV Roll is the equivalent of a 2+ for a break and being sent off doesn't matter Turn 7. ”
1. Loose Ball in the Corner First Half
Just very sloppy play here. Got the 1D blitz to get the ball out, and tried to surf the ghoul. Didn't see it correctly. The surf was very simple, and it was the correct play to make. I think I just got a little too excited and I didn't put the pieces where they needed to go. 3 Player numbers advantage, about to be 4 with the ghoul surf, and the run back looking very easy with all the marked players. Too excited, and put my guys in the wrong places.
2. Foul the Hail Merry Sacker
Just a good reminder that crazy dice happen and to always cover your outs. In this case I made it so the ghoul was going to have to make a 5+, 4+, 1D Block, with no re-rolls. He got it. Instead if I go for the Foul, he still has to make the same dodges essentially if it doesn't work, but It'd be a foul with 3 assists there. 5+ AV Roll is the equivalent of a 2+ for a break and being sent off doesn't matter Turn 7. ”