CTV 1025k Black Orc
0
65k
7k
No change
0/2/1
Inducements:
Chaos Dwarf CTV 960k+50k
0
65k
6k
No change
1/0/0
Inducements: 1 bloodweiser keg
#3 Daniela Hele – Dislocated Shoulder (-ST)
#4 Holden Janlove – Dead (RIP)
#6 Brayden Sevestra – Seriously Hurt (MNG)
#8 Tanner Teadd – Head Injury (-AV)
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1. Textbook Bad Re-Roll
2nd Half. Double Skull Turn 1 on the final action of the turn. If the Black Orc goes down it really doesn't matter at this point. Took the re-roll and though it was fine in that moment. I had several opportunities later in the game to potentially win, but couldn't manage to pick up the ball. Those are the re-rolls that matter, not the Double Skull Turn 1 of the half.
2. Bad Set Up For Possible Throw Teammate Score Late 1st Half
This was a long shot play, but my initial block I placed the Hobgoblin in a position where he put a tackle zone in the path where I needed to blitz with one of the Blacks. I was worried that the other placement would put that Hobgoblin one space closer to being within scoring range and that my opponent could've managed some wild chain push to get the score. Looking at the potential chain push it wasn't realistically possible. Even though it was a circus shot to score, that placement essentially ended the option at all.
3. Rushed T-Chain Push Turn 5
Just a poor decision here. Tried to talk myself into it in the chat, but it was clearly not a good idea. A good example of trying to be creative when simple solutions are right in front of you. There are several better options as I review it. In the event that it was a POW, it would've helped, but in the likely event that it's a push, the carrier is still marked, and we're going to have to Dodge away. We have to rush to even attempt this unlikely positive. Huge pivot moment for the game that could've been entirely avoided.
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