#3 U'zhul the Skulltaker – Serious Injury (NI) #6 Khazrak – Dead (RIP)
“My first taste of Khorne, and it tasted like the rear end of an un-wiped Khorngor.
They seem fragile, and from our first game we enter the death spiral where future games will be understrength.
My opponent frenzy traps well, and there is little we can do in terms of making gains on blocks, especially down on numbers.
They say they are an aggressive bash team, however I found that my personal play became more passive, as I could not create a situation where the players could make safe blocks, or position.
It did feel like every suffered with many armour breaks against us, and both down skulls when attacking. The stats show it was balanced, and my turnovers towards the end came from (calculated) 1db only.
Anyway, what can I learn before I ask for help from the 145? Let us try...
1. UNSTABLE BASE
That is, we base too eagerly. My more experienced opponent can orchestrate the blocks required to free up players, remove mine, and trap my position where I must frenzy block out of it. Mistakes are then forced. It is a snowball against us.
Remedy? It is basic. Try not to leave players based, where possible. Frenzy makes this difficult, so diagonal blocking seems preference.
2. ROAST POTATO
Twice, we are in a position to be blitzed from breaking through the line. This is, in part, due to being down on material (unable to protect), down on manoeuvrability (pieces trapped in place requiring risky dodges, or lower move ability), and fear.
In contrast, my opponent takes a bold 18% elf like play to dodge, pick up in tackle zone, dodge and gfi to remove the Khorne ability to score. Sometimes I cannot see these plays, and protect against them, due to fear.
3. FEAR (again)
Towards end of game, I chose to direct material to protect, rather than assist a block. This is, once again, due to fear of the strip ball player.
This results in 1db which is skull into skull, failed turn and score opportunity. The 2db may have succeeded (after re rolling what would have been skulls) but then I must still pick up ball, and hope for strip ball fail (1/6).
I think it correct. There was 74% that 1d frenzy block would get me what I desired.
4. SPEED
I am too slow. This team puzzled me greatly, and delayed my speed of play. For this I apologies to my patient, and most gracious opponent, the Coach Redoubt.
We are well bashed, and well humbled. This does not seem the team for me, as it does not feel nice, but it is good to identify the weaknesses. ”
They seem fragile, and from our first game we enter the death spiral where future games will be understrength.
My opponent frenzy traps well, and there is little we can do in terms of making gains on blocks, especially down on numbers.
They say they are an aggressive bash team, however I found that my personal play became more passive, as I could not create a situation where the players could make safe blocks, or position.
It did feel like every suffered with many armour breaks against us, and both down skulls when attacking. The stats show it was balanced, and my turnovers towards the end came from (calculated) 1db only.
Anyway, what can I learn before I ask for help from the 145? Let us try...
1. UNSTABLE BASE
That is, we base too eagerly. My more experienced opponent can orchestrate the blocks required to free up players, remove mine, and trap my position where I must frenzy block out of it. Mistakes are then forced. It is a snowball against us.
Remedy? It is basic. Try not to leave players based, where possible. Frenzy makes this difficult, so diagonal blocking seems preference.
2. ROAST POTATO
Twice, we are in a position to be blitzed from breaking through the line. This is, in part, due to being down on material (unable to protect), down on manoeuvrability (pieces trapped in place requiring risky dodges, or lower move ability), and fear.
In contrast, my opponent takes a bold 18% elf like play to dodge, pick up in tackle zone, dodge and gfi to remove the Khorne ability to score. Sometimes I cannot see these plays, and protect against them, due to fear.
3. FEAR (again)
Towards end of game, I chose to direct material to protect, rather than assist a block. This is, once again, due to fear of the strip ball player.
This results in 1db which is skull into skull, failed turn and score opportunity. The 2db may have succeeded (after re rolling what would have been skulls) but then I must still pick up ball, and hope for strip ball fail (1/6).
I think it correct. There was 74% that 1d frenzy block would get me what I desired.
4. SPEED
I am too slow. This team puzzled me greatly, and delayed my speed of play. For this I apologies to my patient, and most gracious opponent, the Coach Redoubt.
We are well bashed, and well humbled. This does not seem the team for me, as it does not feel nice, but it is good to identify the weaknesses. ”