CTV 1775k+30k Wood Elf
105k
8k
No change
1/1/1
Inducements: 1 weather mage
Wood Elf CTV 1805k
105k
9k
No change
1/1/0
Inducements:
#1 Savinde Amren – Seriously Hurt (MNG)
#7 Imandila Irekain – Seriously Hurt (MNG)
#12 Imriwi Gaynor – Dead (RIP)
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1TTD was possible even without Quick Snap. I have a Grab Treeman.
It's fine, although I still don't understand the connection between my playstyle and not saying grats when I scored my 2 TDs. Writing grats doesn't involve criticizing a playstyle. You can write grats and then stay silent all game. Anyway, it doesn't matter, I wrote about lack of grats just to show that there was a biased analysis of the chat by a forum guy, not to complain about lack of grats :).
When I scored I actually traded blocks, moved players, tried stuff.
The first TD was with a normal (although risky) action, a Wardancer pick up, then hand off to a Lineman in End Zone.
The second TD was with a pass from Thrower to Lineman, then hand off to a Lineman, then move to End Zone. Both normal game actions not involving freaks or deep stalling.
I didn't trade blocks in Half 1 because with this ruleset and the Casualty Table leaning towards SI and Deaths I prefer not to risk an Injury on a key player nor I want to start my 2nd Half outnumbered. It wasn't a normal game with just 2 Halves to play, there was Overtime too and I had just 13 players (and even with 14, vs MB and AV 8+ I could have been outnumbered anyway).
So, I didn't trade blocks in order to avoid the randomness of Injuries. The best way to deal with randomness is avoiding randomness (trading blocks in this case). In one Major game I even fielded my freak on LOS just to make 1TTD harder. I'm not a pixelhugger, just I have a strategic approach and I think that I need to keep my players safe for the long run of a Major.
It's not a one-off game where I just can play at low TV the next match if I lose some players.
I'd like to play normally, defending and trading blocks, but I'm a logical guy too, so I prefer to play in an innatural way and win than play normally, be outbashed and lose the game due to Casualties.
With this ruleset playing normally is less effective than refusing to defend like I did on Half 1.
What I do is but a logical consequence of a bad ruleset. The ruleset should be blamed.
Thanks!”