51 coaches online • Server time: 23:40
* * * Did you know? Up until now, 1495177 players have died on the pitch.
Log in
Recent Forum Topics goto Post Gnomes are great!goto Post Coach Standinggoto Post New special rule for...
Match Result · Competitive division
Match recorded on 2024-08-25 13:50:24
Conceded
CTV 950k+50k Orc
Super Star CR 1602 (+19) Jambon
2
Winnings 140k
8k Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements: 1 bloodweiser keg
Old World Alliance CTV 1000k
erased000072 CR 1727 (-30) Mega-Star
0
0k Winnings
Spectators 4k
Fanfactor No change
1/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
13
-
-
4
-
#2
-
-
-
-
-
-
-
13
-
-
4
-
#3
-
-
-
-
-
-
-
13
-
-
2
-
#4
-
-
-
-
-
-
-
13
-
-
6
-
#5
-
-
-
-
2
-
6
13
-
11
3
-
#6
-
-
-
-
-
1
4
13
-
-
4
-
#7
-
-
-
-
-
-
-
13
-
-
3
-
#8
-
-
-
-
-
-
-
13
-
-
4
-
#9
-
-
-
-
-
-
-
10
-
-
1
-
#10
-
-
-
-
-
-
-
13
-
2
1
-
#11
-
-
-
-
-
-
-
13
-
-
-
-
 
TOTALS
-
-
-
-
2
1
10
140
-
13
32
-
A challenging game, however also one where the winds from Nuffle's backside blew across the pitch and into the faces of the OWA.

Luck was present, and the pows the orcs rolled were the best in our coaching career.

Our form slump has encouraged us to play better coaches, and see what they do well. Jan-Erik is a master coach and was wonderful to watch. He does the following well:

1. COMPRESSION

In defence, he controlled the pitch and space, forcing us to a sideline. From here, he creates columns, and forces us to engage where he can pow us down.

2. TREE

The best use of tree I have seen. He uses blitz to reposition tree, either by blitz and move with tree, and blitzing away the 'chew toy' we have given it before thrusting it into our screen / cage. We are forced to fight it, and lucky to pow it down in the end.

3. EDGE ATTACK

He attacks our Biggun on the edge, powing down and creating space that way. He does not commit immediately, but the threat looms large, and it is a beach head he can return to.

4. HITS THE GAP

A marvellous 1db POW shredded the middle of our defensive line. It was poorly defended, due to Jan-Erik brilliantly moving us to the sideline, and possibly leaving us a surf bait which we fell for. Only a failed pass action prevented the score equaliser.

For us, what can we learn?

1. SPEED

We must play to more speed. We did hit 4min on one of our turns, and stuck to our self-imposed rule of timing ourselves out. All other turns were under 4min, usually in the range of 2-3min, with some under 2min. But the game is funny and we are inexperienced, and do not yet have the knowledge base to make automated decisions all of the time.

2. SCREEN

I think we screened well, never letting a cage corner be the subject of a blitz without having players there to block out of harms way. We used our strength reasonably well, pushing those S4 players into tricky spots.

3. ENGAGEMENT

Fear usually grips us, however we were a little more bold in engaging and marking opponents with overwhelming strength (or, just a little more of it I guess) to force blocks. It was hit and miss, with our opponent finding great ways to 2db out of it, especially with Dauntless skill usage. We shall keep practicing.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
13
-
-
3
-
#2
-
-
-
-
-
-
-
11
-
-
6
-
#3
-
-
-
-
-
-
-
12
-
-
5
-
#4
-
-
-
-
-
-
-
13
-
16
1
-
#5
-
-
-
-
-
-
-
13
-
-
4
-
#6
-
-
-
-
-
-
-
13
-
-
3
-
#7
-
-
-
-
-
-
-
13
-
-
5
-
#8
-
-
-
-
-
-
-
13
-
4
1
-
#9
-
-
-
-
-
-
-
13
-
-
1
-
#10
-
-
-
-
-
-
-
13
-
-
-
-
#11
-
1
-
-
-
-
2
10
-
-
-
-
#12
-
-
-
-
-
-
-
1
-
-
-
-
 
TOTALS
-
1
-
-
-
-
2
138
-
20
29
-
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack