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Match Result · Competitive division
Match recorded on 2024-09-12 04:40:26
CTV 1230k Khorne
Super Star CR 1591 (+4) Jogrenaught
0
Winnings 55k
3k Spectators
No change Dedicated Fans
Casualties 1/1/0
Inducements:
Shambling Undead CTV 1200k+20k
knine CR 1776 (-8) Mega-Star
0
55k Winnings
Spectators 8k
Fanfactor No change
1/1/0 Casualties
Inducements: 1 part-time assistant coach
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
-
2
16
-
-
10
-
#2
-
-
-
-
-
-
-
16
-
-
7
-
#3
-
-
-
-
-
-
-
9
-
-
5
-
#4
-
-
-
-
-
-
-
16
-
-
9
-
#5
-
-
-
-
-
1
4
16
-
-
6
-
#6
-
1
-
-
-
-
2
16
-
19
4
-
#7
-
-
-
-
-
-
-
16
-
-
3
2
#9
-
-
-
-
-
-
-
3
-
-
1
-
#17
-
-
-
-
-
-
-
1
-
-
-
-
#18
-
-
-
-
-
-
-
10
-
-
-
-
#19
-
-
-
-
-
-
-
-
-
-
-
1
 
TOTALS
-
2
-
-
-
1
8
119
-
19
45
3

#17 Martin Silenteagle – Serious Injury (NI)
#18 Ian Palewing – Dislocated Shoulder (-ST)
Lets dive in a see what we can learn.

I think khorne is really tough when the ball is kicked deep. I tried my best to get up there first half, but when I lost 2 players early I was constantly on the back foot trying to pull off something dumb. Im tempted to start 4 in the back instead of 3 next time. Maybe I just need more safeties in the beginning?

At one point I couldve blocked a mummy down, then recovered the ball, and attempted some rushes to try to get a score. But I took the push instead hoping my khorne warrior would frenzy next to him and tag him. This was a mistake - banking on success instead of failure. Gonna do less of that next time.

Second half, I was almost positive I was doomed, down 3 players and another by Turn 2 I think (or 3). So I spent the entire second half rolling uphill dice, dodging with khorne warriors, rolling tons of rushes. But my garbage plays paid off in defense, while my opponent gifted me a few bad blocks.

Interesting things that change the dynamic of the game:

Each time the ball bounced, one of our players caught it. Sometimes they already went. But it definitely stopped that "ball sack/recovery" turn.

I rolled more than double my opps rushes, and failed 3/12 - thats not bad, basically 1 above average. Still my opponents do not fail rushes.

On single die, I never rolled a 5. What a weird stat!

Knine is a ton of fun to play and a great coach.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
8
-
#2
-
1
-
-
-
-
2
16
-
-
7
-
#3
-
-
-
-
-
-
-
16
-
-
7
-
#4
-
-
-
-
-
-
-
16
-
13
6
-
#5
-
-
-
-
-
-
-
10
-
-
2
-
#6
-
-
-
-
-
-
-
8
-
-
1
-
#7
-
-
-
-
-
-
-
16
-
-
-
-
#8
-
-
-
-
-
-
-
16
-
-
4
-
#10
-
-
-
-
-
1
4
-
-
-
-
-
#11
-
-
-
-
-
-
-
15
-
-
3
-
#12
-
-
-
-
-
-
-
8
-
-
1
-
#14
-
1
-
-
-
-
2
4
-
-
3
-
#16
-
-
-
-
-
-
-
15
-
6
1
-
 
TOTALS
-
2
-
-
-
1
8
156
-
19
43
-
 
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Stat generation code provided by Candlejack