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Match Result · Competitive division
Match recorded on 2024-09-12 22:12:38
Conceded
CTV 1070k Wood Elf
Emerging Star CR 1298 (0) Mind_Locker
0
Winnings 0k
5k Spectators
-1 Dedicated Fans
Casualties 0/0/0
Inducements:
Shambling Undead CTV 1040k+20k
Jambon CR 1616 (+10) Super Star
3
120k Winnings
Spectators 4k
Fanfactor +1
2/1/0 Casualties
Inducements: 1 part-time assistant coach
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
12
-
-9
7
-
#2
-
-
-
-
-
-
-
16
-
12
1
-
#3
-
-
-
-
-
-
-
16
-
-
-
-
#4
-
-
-
-
-
-
-
16
-
8
-
-
#5
-
-
-
-
-
-
-
6
-
-
-
-
#6
-
-
-
-
-
-
-
13
-
-
2
-
#7
-
-
-
-
-
-
-
7
-
-
2
-
#8
-
-
-
-
-
-
-
12
-
-
1
-
#9
-
-
-
-
-
-
-
3
-
-
1
-
#10
-
-
-
-
-
-
-
9
-
-
-
-
#17
-
-
-
-
-
-
-
2
-
-
-
-
 
TOTALS
-
-
-
-
-
-
-
112
-
11
14
-

#1 Silvio Gaess – Serious Injury (NI)
#17 William Hideousspike – Serious Injury (NI)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
1
-
5
16
-
-
7
-
#2
-
-
-
-
-
-
-
16
-
-
9
-
#3
-
2
-
-
1
-
7
16
-
-
11
-
#4
-
-
-
-
-
-
-
16
-
-
9
-
#5
-
-
-
-
1
-
3
16
-
14
1
-
#6
-
-
-
-
-
-
-
16
-
-
1
-
#8
-
-
-
-
-
1
4
12
-
-
1
3
#9
-
-
-
-
-
-
-
13
-
-
-
1
#10
-
-
-
-
-
-
-
16
-
-
3
2
#11
-
-
-
-
-
-
-
16
-
-
1
-
#12
-
-
-
-
-
-
-
3
-
-
-
-
#13
-
-
-
-
-
-
-
16
-
-
2
2
 
TOTALS
-
3
-
-
3
1
19
172
-
14
45
8
A game which would certainly be a draw under normal circumstances.

The Wood Elves score upon us with impunity. There really is very little we could have done to stop it, at least as far as my coaching skill goes.

With elves, there is always a chance, however we did force the early score (or Coach Mind Locker was confident enough to score). So, we played for Tournament Overtime and set to the task of evening the score whilst maiming as many elves as possible.

Still, it was a failed -2db from the strip ball Wardancer- 69% success chance- which landed our way, allowing us to 3db and foul our way to the endzone.

Learnings:

1. 3DB

Maximising 3db with MB mummies was key this game. I think We did it reasonably well, although a vanity re-roll in 1st half was not wise.

2. PROTECT

Once again, we need to protect the ball better. Yes, the Wardancer had dice to roll to get there, but 5+ with RR is not that tough. We could have caged better, the venga bus perhaps.

3. FOUL

We do not often foul as we do not get the chance, but with the Wardancer on floor we had to make it a priority. Especially with numbers advantage.
 
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