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Match Result · Competitive division
Match recorded on 2024-09-19 01:32:33
CTV 1410k Khorne
Super Star CR 1626 (-2) Jogrenaught
0
Winnings 55k
5k Spectators
-1 Dedicated Fans
Casualties 1/1/0
Amazon CTV 1410k
TheArtemisBlack CR 1842 (+2) Legend
2
75k Winnings
Spectators 6k
Fanfactor No change
0/1/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
15
-
-
5
-
#2
-
1
-
-
-
-
2
16
-
-
2
-
#3
-
-
-
-
-
-
-
16
-
-
6
-
#4
-
-
-
-
-
-
-
16
-
-
4
-
#5
-
-
-
-
-
1
4
15
-
-
5
1
#6
-
-
-
-
-
-
-
9
-
12
-
-
#7
-
-
-
-
-
-
-
9
-
-
1
-
#8
-
-
-
-
-
-
-
-
-
-
-
-
#9
-
-
-
-
-
-
-
16
-
-1
1
-
#10
-
-
-
-
-
-
-
10
-
-
4
-
#11
-
1
-
-
-
-
2
16
-
-
1
-
#12
-
-
-
-
-
-
-
13
-
-
2
1
 
TOTALS
-
2
-
-
-
1
8
151
-
11
31
2

#8 Caleb Ungon – Dislocated Shoulder (-ST)
I got kinda frustrated with this one so I had to simmer down and think about things. Once agin, no shame in losing to Artemis and I can always learn from him (her? who knows, I assume nothing).

First half I had to kick and I do not like kicking with khorne. I always lose at least one off the line to start, and this slow team that I cant ocmpletely control usually has to feal with a full compliment of 11 players that are all faster for the most part.

At one point on the first drive, quad skulls gave me some really good hope. I followed up the next turn with about 3 removals. I was almost in control, BUT, count on the big guy to fail a key block to push the pile and get the ball back.

Second drive, I had a decent venga bus. But folks mostly just base the cage and say "bring it". And with khorne, its easy to frenzy trap. I wanted to do a larger screen instead BUT the ball was kicked too deep so I worked with what I had. I had a chance on T6 to do a blitz and move into a screen woth scoring capability. BUT flubbed a block (BD/BD) and the faster team recovered (as they should).

anomalies:

I rolled twice as many skulls as any other result except for pushes - lucky me.
I was again the only player in the game that failed a rush.

Personally, I really want this one back. I finally had a chance and then dice just went down the drain - such is the game we choose to play.

Takeaways

- I liked my defense. I think even if the quad skull didnt do it, I may have forced a T6 score which is success - esp for khorne V zons and no tackle.
- I dont know what to do when the ball is kicked deep because it forced me into a cage. I couldnt screen the other team to one side. I might try deploying 5 players deep next time.
- Big guy was brutal to ME - too many key failures. Claws never went off on the str 4 zons. But I dont know if thats a weakness in having him, or maybe hes just not built for this matchup?
- First time Artemis didnt just foul me to death - a REPRIEVE.
- I always try to focus on what I can control, but I think at the end of the day, this is just a poor matchup for khorne. Too much blodge with my only answer being to fish for defender downs.

Definitely not progress but good to learn from.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
9
1
-
#2
-
1
-
-
1
-
5
16
-
10
8
-
#3
-
-
-
-
1
-
3
16
-
9
9
-
#4
-
-
-
-
-
1
4
16
-
-
3
-
#5
-
-
-
-
-
-
-
9
-
-
3
-
#6
-
-
-
-
-
-
-
2
-
-
-
3
#7
-
-
-
-
-
-
-
13
-
-
-
-
#8
-
-
-
-
-
-
-
16
-
-
6
-
#9
-
-
-
-
-
-
-
4
-
-
2
-
#10
-
-
-
-
-
-
-
8
-
-
3
1
#11
-
-
-
-
-
-
-
12
-
-
1
-
#16
-
-
-
-
-
-
-
5
-
-
1
-
 
TOTALS
-
1
-
-
2
1
12
133
-
28
37
4

#16 Beatrice Hezak – Serious Injury (NI)
 
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