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Match Result · League division · Tournament game
Match recorded on 2024-09-22 13:22:28
SWL CII Styx and Warpstones Regional round 5
CTV 960k+300k Underworld Denizens
2
Winnings 100k
7k Spectators
No change Dedicated Fans
Casualties 1/0/0
Inducements: Star player Bomber Dribblesnot, Star player Ripper Bolgrot
Shambling Undead CTV 1270k
1
90k Winnings
Spectators 9k
Fanfactor No change
3/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
5
-
#2
1
-
-
-
-
-
1
16
-1
3
3
-
#4
-
-
-
-
2
-
6
16
-
36
-
-
#5
-
-
-
-
-
-
-
8
-
-
3
4
#6
-
1
-
-
-
-
2
16
-
-
9
-
#7
-
-
-
-
-
-
-
11
-
-
4
-
#8
-
-
-
-
-
-
-
12
-
-
2
-
#12
-
-
-
-
-
-
-
16
-
-
-
-
#14
-
-
-
-
-
-
-
10
-
-
-
-
#15
-
-
-
-
-
1
4
10
-
-
-
-
#90
-
-
-
-
-
-
-
3
-
-
1
-
#91
-
-
-
-
-
-
-
14
-
-
10
-
 
TOTALS
1
1
-
-
2
1
13
148
-1
39
37
4
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
8
-
#2
-
-
-
-
-
-
-
16
-
-
5
-
#3
-
1
-
-
-
-
2
6
-
-
5
-
#4
-
1
-
-
-
-
2
16
-
-
10
-
#5
-
-
-
-
1
-
3
7
-
19
1
-
#6
-
-
-
-
-
-
-
16
-
12
-
-
#8
-
-
-
-
-
1
4
16
-
-
1
-
#8
-
1
-
-
-
-
2
16
-
-
3
1
#8
-
-
-
-
-
-
-
14
-
-
1
-
#9
-
-
-
-
-
-
-
6
-
-
1
-
#10
-
-
-
-
-
-
-
2
-
-
-
-
#10
-
-
-
-
-
-
-
16
-
-
-
-
 
TOTALS
-
3
-
-
1
1
13
147
-
31
35
1
SWL CII Regionals- Game #5

We are, once again, embarrassed and outplayed in the SWL. It is a game where we had no traction or ability to compete.

We are out bashed, and thoroughly out dashed.

The season was over before the game began, with no chance to compete for the Bronze title, however we had a goal of salvaging a draw to remain undefeated, and generate CAS with Gillmeister.

We failed both. The Coach Tomay positioned brilliantly, and there was no stopping his scores or preventing the removals from blocks or fouls.


Learnings

1. SCREEN

In Turn 6 we advanced the ball in a cage, however we did not have screen protecting cage.

As a result, the cage was blitzed with superior strength trolls, and we had to high roll our way to an early score- not ideal as the gutter runner can score with impunity in 2 turns.

2. PRESSURE

It was smart what coach Tomay did, on several fronts. One was fouling and removing my players, especially blitzers.

Another was allowing me to pass, then applying cage pressure to force early score. A trap I fell into. I don't think I could have stalled safely. Snotlings and gutters can dodge into side cages.

3. KICK OFF EVENTS

They are a trap. We re-organised our defences, but Gutter just went the other way and there was no stopping it. Frustrating, but perhaps the lesson we can learn is to try and keep original position in tact. We didn't have the strength to engage LOS, or speed to cover backfield.


Summary

I scratch my head on this one. I don't quite know how I was out bashed. Having so much bloat in the team, I end up facing S6 players and bombers.

Furthermore, I just don't know how to stop the gutter. It seems I have to pray for double 1s, which is no way to play Blood Bowl.

Filthy zombie takes MVP for a third time. We need to fire that player anyway due to skill bloat.
 
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