CTV 1335k Black Orc
1
Nurgle CTV 1325k
1
#2 Morbash Beasthunter – Serious Injury (NI)
#7 Moth Wolfspike – Serious Injury (NI)
#15 Garzonk Norsemaimer – Serious Injury (NI)
#12 Alivia Toma – Seriously Hurt (MNG)
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First half I kicked. I set extra goblins on the line and put all my black orks back to respond. And for a while it worked. But, some realyl key injuries got on my players. I managed a one die goblin blitz when my opp got greedy for spp and snaked. Knocked the ball out of bounds. It forced a 3 plus pick up and catch wothout a RR (succeeded but that tells me I think I made the best of a bad situation).
I had a quick T4 score. I shuffled to one side of the pitch, waited for the opp to dedicate players, and then ran to the other side. I found a hole in the middle when he responded to my left field positioning. I elected to score since my opp was down a few players.
On his drive, a 2 rushes and a blitz popped the ball loose. I recovered and twice almost ran to the other side of the field BUT my opps 3 plus dodges were working when they needed to. In the very end I did a weird pick up dodge, catch all in TZs, only to tripwire at the end to keep it a draw.
Given the losses early, pretty happy with a draw.
6/21
Takeaways:
- I liked putting the extra goblins on the line. M4 blorks are just terrible and all need to be in the backfield on a kick. I will try this again.
- Expendable goblins is where its at for this team. I always need a bench IMO.
- still faield a ton of rushes (6/21). Its like fumbbl picks ONE thing you are never going to roll average for. Of course, its just me blabbering, thats not a serious comment.
Great opp, would def play again. ”