“the dwarves were never in the game apart from a faint hope in turn 5 of the second half but outnumbered (almost all the game played 09 vs 11) against the orcs (the BH happened in turn 8 completely useless) they were never in a position to control.
In the 1st drive too much contact caused 2 removal APO not used on BH on Lino (as 12 players but immediatly after a failed dodge caused SI) : It is possible that the very complicated 1st half was caused by the initial Blitz! in their favour. Dwarf in this case put 4 players in contact to the LoS orcs trying to blitz the Guard Blitzer, and this has given Orcs possibility to make 4 blocks + 1 Blitz in the second turn , keeping the contact with dwarves. I think this was my main error in first half, the rest of the 1st drive probably not played bad, if despite more players Orcs was forced to score in Turn 7 and could not stall easily till turn 8
The lack of guards also affected (the orcs had two which they used perfectly, the dwarves only one which was isolated as soon as possible): I don't know if I could have played it better to hope for a draw. In any case, playing against Malmir with a handicap (i-e skills) and 10 vs 11 from turn 4 1H, means knowing you're going to lose it 70% at the start if you play a semi-rookie dwarf team. A draw would have been miraculous.
Post match analysis in L145
And that's the last of the day
See you tomorrow!
Bye!
”
Click on the charts to toggle relative statistics.
In the 1st drive too much contact caused 2 removal APO not used on BH on Lino (as 12 players but immediatly after a failed dodge caused SI) : It is possible that the very complicated 1st half was caused by the initial Blitz! in their favour. Dwarf in this case put 4 players in contact to the LoS orcs trying to blitz the Guard Blitzer, and this has given Orcs possibility to make 4 blocks + 1 Blitz in the second turn , keeping the contact with dwarves. I think this was my main error in first half, the rest of the 1st drive probably not played bad, if despite more players Orcs was forced to score in Turn 7 and could not stall easily till turn 8
The lack of guards also affected (the orcs had two which they used perfectly, the dwarves only one which was isolated as soon as possible): I don't know if I could have played it better to hope for a draw. In any case, playing against Malmir with a handicap (i-e skills) and 10 vs 11 from turn 4 1H, means knowing you're going to lose it 70% at the start if you play a semi-rookie dwarf team. A draw would have been miraculous.
Post match analysis in L145
And that's the last of the day
See you tomorrow!
Bye!
”