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Match Result · Competitive division · Blackbox game
Match recorded on 2024-10-12 18:29:53
CTV 1120k Orc
Legend CR 1833 (+6) Malmir
1
Winnings 65k
7k Spectators
No change Dedicated Fans
Casualties 1/1/0
Dwarf CTV 1115k
RDaneel CR 1654 (-3) Super Star
0
55k Winnings
Spectators 4k
Fanfactor No change
1/0/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
11
-
#2
-
1
-
-
-
-
2
16
-
-
4
-
#3
-
-
-
-
-
1
4
16
-
-
8
-
#4
-
-
-
-
-
-
-
16
-
-
3
-
#5
-
-
-
-
-
-
-
16
-
-
5
-
#6
-
1
-
-
-
-
2
16
-
-
5
-
#7
-
-
-
-
-
-
-
16
-
-
5
-
#8
-
-
-
-
1
-
3
15
-
30
1
-
#9
-
-
-
-
-
-
-
16
-
-
5
-
#10
-
-
-
-
-
-
-
16
-
-
1
-
#11
-
-
-
-
-
-
-
16
-
-
5
-
 
TOTALS
-
2
-
-
1
1
11
175
-
30
53
-
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
10
-
21
-
-
#2
-
-
-
-
-
-
-
16
-
-
3
-
#3
-
-
-
-
-
-
-
16
-
-
3
-
#4
-
-
-
-
-
-
-
16
-
-
5
-
#5
-
-
-
-
-
-
-
16
-
-
4
-
#5
-
1
-
-
-
-
2
16
-
-
5
-
#6
-
-
-
-
-
1
4
16
-
-
4
-
#8
-
-
-
-
-
-
-
16
-
-
3
-
#9
-
-
-
-
-
-
-
1
-
-
-
-
#10
-
-
-
-
-
-
-
16
-
-
6
-
#11
-
-
-
-
-
-
-
1
-
-
2
-
#12
-
-
-
-
-
-
-
16
-
-
5
-
 
TOTALS
-
1
-
-
-
1
6
156
-
21
40
-

#11 Harrison Delebrith – Neck Injury (-AG)
the dwarves were never in the game apart from a faint hope in turn 5 of the second half but outnumbered (almost all the game played 09 vs 11) against the orcs (the BH happened in turn 8 completely useless) they were never in a position to control.

In the 1st drive too much contact caused 2 removal APO not used on BH on Lino (as 12 players but immediatly after a failed dodge caused SI) : It is possible that the very complicated 1st half was caused by the initial Blitz! in their favour. Dwarf in this case put 4 players in contact to the LoS orcs trying to blitz the Guard Blitzer, and this has given Orcs possibility to make 4 blocks + 1 Blitz in the second turn , keeping the contact with dwarves. I think this was my main error in first half, the rest of the 1st drive probably not played bad, if despite more players Orcs was forced to score in Turn 7 and could not stall easily till turn 8
The lack of guards also affected (the orcs had two which they used perfectly, the dwarves only one which was isolated as soon as possible): I don't know if I could have played it better to hope for a draw. In any case, playing against Malmir with a handicap (i-e skills) and 10 vs 11 from turn 4 1H, means knowing you're going to lose it 70% at the start if you play a semi-rookie dwarf team. A draw would have been miraculous.
Post match analysis in L145
And that's the last of the day
See you tomorrow!
Bye!

 
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