“Armor roll at the end was even but 1st half was amazing, with Orcs ending 9 vs 10 with 1 CAS suffered (APO did not work) and 1 KO not recovered. Offensive drive was complicated and at the end with a series of dodges and rush to pow the ballkeeper, offensive drive 0-0 which is a bad omen for a slow team like this vs Elf. Despite this in the second half a couple of CAS put orcs in condition to put pressure on Elf who scored fast. Is impossible to stop elf team who want to score with slow team like orcs, so have them scored in turn 4 was a good drive also because elf started3rd drive w/o reroll as many dodge 2+ has been rerolled. With 2 rr orcs 9 vs 9 (all KO from elf back) orcs have to score in 4 turns. possible? Well maybe with a kick les catastrophic like the one of the elf. 1 RR vasted in the turn 6 to avoid turnover , then 1 RR for animosity did not work (but the 1D pow worked) I don't think this game could be recovered.
Start thinking this roster was bad designed since the beginning. ”
Start thinking this roster was bad designed since the beginning. ”