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Match Result · Competitive division · Blackbox game
Match recorded on 2024-10-20 05:44:34
CTV 1145k+70k Ogre
Super Star CR 1615 (+3) Jogrenaught
1
Winnings 70k
7k Spectators
No change Dedicated Fans
Casualties 0/1/0
Inducements: 1 bloodweiser keg, 1 part-time assistant coach
Dwarf CTV 1215k
GibbonEnjoyer CR 1469 (-15) Star
0
60k Winnings
Spectators 5k
Fanfactor -1
2/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
7
-
#2
-
1
-
-
-
-
2
7
-
-
2
-
#3
-
-
-
-
-
-
-
13
-
-
7
-
#4
-
-
-
-
-
-
-
16
-
-
5
-
#5
-
-
-
-
-
-
-
11
-
-
6
-
#6
-
-
-
-
-
-
-
8
-
-
-
-
#7
-
-
-
-
-
-
-
2
-
-
-
2
#8
-
-
-
-
-
-
-
8
-
16
-
-
#9
-
-
-
-
1
-
3
10
-
1
-
-
#11
-
-
-
-
-
-
-
3
-
-
-
-
#12
-
-
-
-
-
1
4
8
-
-
-
-
#13
-
-
-
-
-
-
-
8
-
-
-
-
#15
-
-
-
-
-
-
-
13
-
-
-
-
#16
-
-
-
-
-
-
-
7
-
-
-
1
 
TOTALS
-
1
-
-
1
1
9
130
-
17
27
3

#2 Joel Wayfinder – Dead (RIP)
Pre-Game Thoughts:

Hm dwarves with a deathroller. I dont usually see this in the box. Normally, dwarves are a good matchup for ogres but the deatherller kinda levels it out because I'll be not as oggressive due to being afraid of DP +2.

First Half Thoughts:

- I like my et up for this. It was a little conservative, but it gave me enough of a backfield to work with.

- I set myself up for a 2 die block and saved the RR - but the dice did not agree with me. Just leaving this here because this was a right move/wrong dice situation.

- I managed to keep the deathroller down for a few turns and deal wth the rest of the dwarf team. It got out of hand after the failed attempt on the ball carrier on T4-5 because snots don't last long in these games.

- I set up the snots on the line because of the deathroller. If I put 3 ogres up there, theyre most likely on the gruond, and then dead ogre from a foul. This I think was a good decision.

- Opp gave me the sideline blitz with a 4 plus ogre dodge. If it wasn't for that, it would have probably been a score since I was down to 3 players.

- I failed to really find a good use for the snots on defense. I couldnt tag, I used them for fouling the roller, I dunno. I think next time I just column defense with them until they don exist anymore or the ogres can come in. This was failure on my part.

Second Half Thoughts:

- I was down an ogre - poor guy died. So I set 3 on the line diagonal with the thought that after I blocked I wouldnt follow up and Id have that meaty line so my snots could get the ball and catch up. This was ok I think - maybe a little aggressive. I considered just utting a snot in base with the los and ogres on the edge. But the team isnt fast enough to skirt the sides that early so I went with the big blocks in the beginning.

- I was forced to use a snot screen due to some unfortunate die rolls. It was the best I had to move things forward and it eventually worked. But, most coaches will take the 3 plus dodge into the screen and get the 2 die block because of titchy. I could have pulled back, but at that point I think Im just accepting a no score drive so I risked it.

- I dodged through the runner and positioned a snot behind the carrier to force 2 dodges for him in case everything went bad. I based the line dwarf to force a 4 plus dodge. And I tried to get one more snot through. I know I snaked this but looking back I still think this was a good plan. I was going to get the snot through the other players to help screen the 4 plus dodge if it worked. Sadly, all dodges and rushes worked and the ball went loose. Oh bloodbowl, lets keep it interesting.

- After the scores, I left I thnk 3 turns to score. I did a TTM when the opp flubbed a RR pickup. Im still wondering if this was the right move, or if I should have just moved the snots forward, tagged the runners early, and forced dodges and whatnot? I'll have to think on this again - but im leaning toward this was a dumb move.

Overall Thoughts:

Opp is just getting into fumbbl again and last played BB2 so I had experience on my side. Im pretty sure if I play him again, I will not be getting a sideline blitz opportunity.

Overall, lucky to get a win. With the dwarf removal in the first half and my mismanagement of defensive snots, it probably should have been a draw.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
3
1
#2
-
-
-
-
-
-
-
16
-
-
2
2
#3
-
2
-
-
-
-
4
16
-
-
5
-
#4
-
-
-
-
-
-
-
8
-
-
1
3
#5
-
-
-
-
-
-
-
16
-
-
4
-
#6
-
-
-
-
-
-
-
16
-
-
5
2
#7
-
-
-
-
-
-
-
16
-
-
6
-
#8
-
-
-
-
-
-
-
15
-
17
2
-
#9
-
-
-
-
-
-
-
16
-
-
3
-
#10
-
-
-
-
-
-
-
16
-
-
7
-
#11
-
-
-
-
-
-
-
2
-
-
-
-
#12
-
-
-
-
-
1
4
8
-
-
5
1
 
TOTALS
-
2
-
-
-
1
8
161
-
17
43
9

#11 Francisco Magveil – Seriously Hurt (MNG)
 
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